{"id":7224,"date":"2023-04-27T09:08:16","date_gmt":"2023-04-27T13:08:16","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=7224"},"modified":"2023-04-27T09:08:16","modified_gmt":"2023-04-27T13:08:16","slug":"what-would-i-have-changed-post-final","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=7224","title":{"rendered":"What would I have changed? (Post-Final)"},"content":{"rendered":"\n<p>After the final day of class, there are still things I hope to improve, or wanted to do that I didn&#8217;t get around to doing. My initial idea for a ruleset was to provide the players with a better experience via a video version of the game being played. They would open the card game box, and on the inside of the box would be a QR-code that they could scan and watch a video on the rules of BrainyAct, rather than reading through a bunch of boring words. Also, the final version of the cards came out pretty well, but two things I wanted to change. One was the finish on the cards, or the physical feel of them. I wanted them to be heavier, and almost metallic which I can still do. And second, I wanted to take the feedback from my testers and expand on the design of the card on the front of the card where the question is. I think I can still work on this; I can definitely see this game being played by people around the world. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>After the final day of class, there are still things I hope to improve, or wanted to do that I didn&#8217;t get around to doing. My initial idea for a ruleset was to provide the players with a better experience via a video version of the game being played. They would open the card game &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=7224\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;What would I have changed? (Post-Final)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":176,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[],"class_list":["post-7224","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7224","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/176"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7224"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7224\/revisions"}],"predecessor-version":[{"id":7225,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7224\/revisions\/7225"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7224"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7224"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7224"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}