{"id":7173,"date":"2023-04-25T23:59:43","date_gmt":"2023-04-26T03:59:43","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=7173"},"modified":"2023-04-26T00:13:46","modified_gmt":"2023-04-26T04:13:46","slug":"soul-home-is-where-you-hang-your-head-final-playtest","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=7173","title":{"rendered":"Soul: Home is Where You Hang Your Head final Playtest"},"content":{"rendered":"\n<p>the real challenge with this project has been making a lite version of a lot of the mechanics for Soul so the game can progress without a DM present and without getting too interrupted. I have managed to simplify enemies, build a character, and make simple powers that create interesting challenge and mechanics without distracting from the story, which is about grief. It goes through the various stages and offers the player a choice at the end: to keep going or give up. I think that the various simplifications to systems have helped to make it an engaging story with a simple and effective message.<\/p>\n\n\n\n<p>This playtest was mostly about making changes to the story, and finding a way to present a meaningful message about grief and mental health without coming across as oppressive or overbearing. I found players resonated much more with this than a strictly 100% realistic depiction of mental illness.<\/p>\n\n\n\n<div class=\"wp-block-file\"><a id=\"wp-block-file--media-52e0ca6d-8ff6-4cdc-a043-6753ddd2d9d2\" href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2023\/04\/covergriefgame-scaled.jpg\">covergriefgame<\/a><a href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2023\/04\/covergriefgame-scaled.jpg\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-52e0ca6d-8ff6-4cdc-a043-6753ddd2d9d2\">Download<\/a><\/div>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2023\/04\/Home-is-Where-You-Hang-Your-Head.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of Home-is-Where-You-Hang-Your-Head.\"><\/object><a id=\"wp-block-file--media-d86b062c-07a7-484b-84cd-deff5ab9a644\" href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2023\/04\/Home-is-Where-You-Hang-Your-Head.pdf\">Home-is-Where-You-Hang-Your-Head<\/a><a href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2023\/04\/Home-is-Where-You-Hang-Your-Head.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-d86b062c-07a7-484b-84cd-deff5ab9a644\">Download<\/a><\/div>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2023\/04\/JackSheetFinal.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of JackSheetFinal.\"><\/object><a id=\"wp-block-file--media-483c9141-ef25-4e33-9e6e-9b0b906b51ca\" href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2023\/04\/JackSheetFinal.pdf\">JackSheetFinal<\/a><a href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2023\/04\/JackSheetFinal.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-483c9141-ef25-4e33-9e6e-9b0b906b51ca\">Download<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>the real challenge with this project has been making a lite version of a lot of the mechanics for Soul so the game can progress without a DM present and without getting too interrupted. I have managed to simplify enemies, build a character, and make simple powers that create interesting challenge and mechanics without distracting &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=7173\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Soul: Home is Where You Hang Your Head final Playtest&#8221;<\/span><\/a><\/p>\n","protected":false},"author":184,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-7173","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7173","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/184"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7173"}],"version-history":[{"count":2,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7173\/revisions"}],"predecessor-version":[{"id":7179,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7173\/revisions\/7179"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7173"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7173"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}