{"id":7138,"date":"2023-04-17T07:40:57","date_gmt":"2023-04-17T11:40:57","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=7138"},"modified":"2023-04-17T07:41:24","modified_gmt":"2023-04-17T11:41:24","slug":"resolving-conflicts-in-educational-game-design-through-playtesting","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=7138","title":{"rendered":"Resolving Conflicts in Educational Game Design Through Playtesting"},"content":{"rendered":"\n<p>&#8220;The first was the scientist&#8217;s expectation that extinct creatures from Earth&#8217;s past would be so intrinsically interesting that the players would be motivated to read and explore as much as possible.&#8221; That was probably one of my favorite quotes of the article. Who would have thought people would be unmotivated to read in a game? (probably game designers)<\/p>\n\n\n\n<p>I found the whole article informative and fascinating. I think it would be fun to work as part of a team like that to build educational games. Making education fun isn&#8217;t hard, it&#8217;s just hard work. I find sometimes when I&#8217;m working on a game concept it&#8217;s hard to parse ideas down to make a narrative and good game mechanics. I end up doing a lot of (necessary) research in order to make sure I know what I&#8217;m talking about. <\/p>\n\n\n\n<p>Collaboration is so important, and it makes games good. I&#8217;m not surprised that a group of different experts butt heads, and I think it&#8217;s awesome that it also lead to an amazing game. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;The first was the scientist&#8217;s expectation that extinct creatures from Earth&#8217;s past would be so intrinsically interesting that the players would be motivated to read and explore as much as possible.&#8221; That was probably one of my favorite quotes of the article. Who would have thought people would be unmotivated to read in a game? &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=7138\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Resolving Conflicts in Educational Game Design Through Playtesting&#8221;<\/span><\/a><\/p>\n","protected":false},"author":221,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,1],"tags":[],"class_list":["post-7138","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7138","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/221"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7138"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7138\/revisions"}],"predecessor-version":[{"id":7139,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/7138\/revisions\/7139"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7138"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7138"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7138"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}