{"id":6841,"date":"2023-01-23T18:08:40","date_gmt":"2023-01-23T22:08:40","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=6841"},"modified":"2023-01-23T18:08:40","modified_gmt":"2023-01-23T22:08:40","slug":"class-1-23","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=6841","title":{"rendered":"Class 1\/23"},"content":{"rendered":"\n<p>In today&#8217;s class we continued to explore the many kinds of games, more focused on adver-games such as Pepsiman and Chex Quest. I personally had never heard of either of these, so brainstorming persuasion examples for my 5 game ideas began to get interesting. I don&#8217;t think I quite grasped the true concept at first of what was meant by the concept of persuasion. At first I thought of it more as a reason for someone to play said game, but soon realized it was more of a reason to keep on playing, continuing with the theme of endless games. <\/p>\n\n\n\n<p>For my example of an OCD game, I think this can be a way to spread awareness for a disease many people suffer from. This can become a way for those with OCD to be at ease and also enjoy a game. Similar to games such as tetras or solitaire that you play when you are bored, people with OCD can use this game a way of easing the compulsion to organize or any anxiety that may fall over them during the course of the day. I plan on prototyping and providing more graphics\/concept art in the near future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In today&#8217;s class we continued to explore the many kinds of games, more focused on adver-games such as Pepsiman and Chex Quest. I personally had never heard of either of these, so brainstorming persuasion examples for my 5 game ideas began to get interesting. I don&#8217;t think I quite grasped the true concept at first &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=6841\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Class 1\/23&#8221;<\/span><\/a><\/p>\n","protected":false},"author":176,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[],"class_list":["post-6841","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6841","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/176"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6841"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6841\/revisions"}],"predecessor-version":[{"id":6842,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6841\/revisions\/6842"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6841"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6841"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6841"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}