{"id":6512,"date":"2022-11-07T23:15:53","date_gmt":"2022-11-08T03:15:53","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=6512"},"modified":"2022-11-08T10:17:03","modified_gmt":"2022-11-08T14:17:03","slug":"part-3-questions-2","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=6512","title":{"rendered":"Part 3 Questions"},"content":{"rendered":"\n<p>What is the difference between a game designer and a game developer?<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A game designer creates the initial game, while developers are responsible for testing and changing the game to help it evolve into something better.<\/li>\n<\/ul>\n\n\n\n<p>What commonly occurs during the game development process?<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Playtesting, rule revision, theming, naming the game<\/li>\n<\/ul>\n\n\n\n<p>What are the challenges of balancing a game?<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>number of components, components complexity, and cost <\/li>\n<\/ul>\n\n\n\n<p>What should every player of your game believe? why?<\/p>\n\n\n\n<p>In their ability to win\/complete the game &#8211; so that they want to keep playing<\/p>\n\n\n\n<p>How can you avoid stealing players fun?<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Don&#8217;t kick a player out before the end of a game<\/li>\n\n\n\n<li>Don&#8217;t put players in the position to choose who wins<\/li>\n\n\n\n<li>Don&#8217;t reward a leader <\/li>\n\n\n\n<li>include inherent declaration &#8211; slow a player who&#8217;s close to victory<\/li>\n\n\n\n<li>Have a good medium of player interaction\/influence (not too little, not to much)<\/li>\n\n\n\n<li>Do not force anyone to go backwards in the game<\/li>\n<\/ul>\n\n\n\n<p>What 10 maxims should you follow when writing rules?&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>no intermediary terminology<\/li>\n\n\n\n<li>use real words<\/li>\n\n\n\n<li>no more work than necessary<\/li>\n\n\n\n<li>add some flavor\/theme (do not go overboard)<\/li>\n\n\n\n<li>keep the text readable<\/li>\n\n\n\n<li>If you can&#8217;t write a rule, then discard it<\/li>\n\n\n\n<li>keep the rules sweet and simple<\/li>\n\n\n\n<li>keep text easy to read<\/li>\n\n\n\n<li>PLAY TEST<\/li>\n\n\n\n<li>check\/fix any misprints<\/li>\n<\/ul>\n\n\n\n<p>How has play testing changed your game?<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>It has helped me to figure out the right math for my game in terms of what is \u201ctoo hard\u201d and \u201ctoo easy\u201d for players to accomplish based off their dice rolls\/cards played.&nbsp;<\/li>\n<\/ul>\n\n\n\n<p>Who from class would you like to play test your next game or version 2 of your first game?<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>I got some really good feedback about my first game from the initial players, so I\u2019d like to have some people who haven\u2019t played yet play the next version. As for my second game, it hasn\u2019t been ready to test yet, but I\u2019d say the same. I feel like I\u2019ve tested a lot of the same peoples games and had the same testers so I\u2019d like to see other peoples opinions.&nbsp;<\/li>\n<\/ul>\n\n\n\n<p>Who is the audience for your game?<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Anyone who enjoys playing games, and wants to have fun <\/li>\n<\/ul>\n\n\n\n<p>Who should play test your game outside of class?<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>I\u2019ve had both my roommate and brother playtest my games previously. I think I would like to find a group of students either in the art center or on the quad who are willing to play and get opinions from people I\u2019m not close with.&nbsp;<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>What is the difference between a game designer and a game developer? What commonly occurs during the game development process? What are the challenges of balancing a game? What should every player of your game believe? why? In their ability to win\/complete the game &#8211; so that they want to keep playing How can you &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=6512\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Part 3 Questions&#8221;<\/span><\/a><\/p>\n","protected":false},"author":219,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-6512","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6512","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/219"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6512"}],"version-history":[{"count":3,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6512\/revisions"}],"predecessor-version":[{"id":6518,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6512\/revisions\/6518"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6512"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6512"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6512"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}