{"id":6243,"date":"2022-10-11T01:27:10","date_gmt":"2022-10-11T05:27:10","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=6243"},"modified":"2022-10-18T05:17:20","modified_gmt":"2022-10-18T09:17:20","slug":"game-design-prototype-2-rules","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=6243","title":{"rendered":"Game Design: Prototype 2 Rules"},"content":{"rendered":"\n<p>Prototype: Diced Up<br>Diced Up is a game about rolling a pool of dice to get the highest score. The game ends when there are no more dice to roll in the pool. <br><br>1. Place 5 dice per player into a pool between everyone. <br>2. Every Player rolls 1 die. The highest number takes the other dice and puts him into his stash. <br>3. Repeat. If a player has a die in their stash, he may add half of it to his roll to bolster his chances to win. If a player loses this way, they lose both dice.<\/p>\n\n\n\n<p>If someone beats two dice with one, they get a bonus die from the center pool as well.<\/p>\n\n\n\n<p>In the event of a tie, the parties involved roll one of their dice each head to head until a winner is decided. The game then proceeds as normal. <\/p>\n\n\n\n<p><br>4. The game ends when there are no more dice to roll in the center. The player with the most dice in their stash wins! In the event of a tie, they roll against each other until someone gets a higher number, and they are named the victor.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Prototype: Diced UpDiced Up is a game about rolling a pool of dice to get the highest score. The game ends when there are no more dice to roll in the pool. 1. Place 5 dice per player into a pool between everyone. 2. Every Player rolls 1 die. The highest number takes the other &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=6243\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Design: Prototype 2 Rules&#8221;<\/span><\/a><\/p>\n","protected":false},"author":184,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,83],"tags":[],"class_list":["post-6243","post","type-post","status-publish","format-standard","hentry","category-game-design","category-game-rules"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6243","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/184"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6243"}],"version-history":[{"count":5,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6243\/revisions"}],"predecessor-version":[{"id":6391,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6243\/revisions\/6391"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6243"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6243"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6243"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}