{"id":6012,"date":"2022-09-13T08:18:41","date_gmt":"2022-09-13T12:18:41","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=6012"},"modified":"2022-09-13T09:06:03","modified_gmt":"2022-09-13T13:06:03","slug":"week-2-discussion-questions-2","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=6012","title":{"rendered":"Week 2 Discussion Questions"},"content":{"rendered":"\n<p>1a. What Mechanics would you like to use for a game with a theme that&nbsp;revolves around being the size of a nanometer?<\/p>\n\n\n\n<p>The first thing I thought of reading this was Little Nightmares for some reason, and then I kind of went with the aspect of playing as something so little and how it makes you have to play sort of cautiously. So, I think that game piece movement, and movement from area to area would be something I\u2019d want to explore in terms of finding a way to incorporate that caution<\/p>\n\n\n\n<p>1b. Who are you making games for?<\/p>\n\n\n\n<p>Most of my ideas stem from things I myself enjoy, or find interesting. So, when I make a game I\u2019d say its targeted at like-minded people.<\/p>\n\n\n\n<p>1c. Who will be your play testers outside of class?<\/p>\n\n\n\n<p>My roommate and my brother primarily. Potentially, some of my other classmates\/friends as well.<\/p>\n\n\n\n<p>2a. Can you think of a game you were able to play without referring to the rules?<\/p>\n\n\n\n<p>Pictionary, Headbandz, War, Blackjack. These were all games that were easy for me to just jump in and play.<\/p>\n\n\n\n<p>2b. How do you define what a game is?<\/p>\n\n\n\n<p>To me, a game is a structured form of immersive entertainment.<\/p>\n\n\n\n<p>2c. What features can make your games more intuitive?<\/p>\n\n\n\n<p>I think that having a reason behind the games design is important , and not just creating game pieces mindlessly or because you &#8220;need&#8221; them. The pieces of the game should have a purpose that is easy and clear to see when you view them. They should also fit into the game as a whole. <\/p>\n\n\n\n<p>3a. What was your gateway game? What do you play to introduce others to gaming?<\/p>\n\n\n\n<p>Spoons. I mean I played all kinds of video games before, and boardgames here and there as a kid, but I can remember Spoons as being one of the first games I got truly fascinated with. I always wanted to play it, and I always enjoyed it.&nbsp;&nbsp;<\/p>\n\n\n\n<p>3b.  What features do gateway games share?<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>They\u2019re easy to learn\/play<\/li><li>They have a theme that can appeal to a wide variety of people.&nbsp;<\/li><li>They\u2019re simple<\/li><li>They include interaction between players<\/li><li>They are not solely based on skill&nbsp;<\/li><li>They aren\u2019t overly time-consuming, but also aren\u2019t too short. They hit the sweet spot.&nbsp;<\/li><li>They have an original aspect to them, something unique<\/li><li>They are easy\/fun to replay<\/li><\/ul>\n\n\n\n<p>4. What are the 10 beautiful mechanics and what should you aim for with your own?<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Kingmakers Noblesse Oblige<\/li><li>BattleTech\u2019s Heat<\/li><li>Set\u2019s Set-Making<\/li><li>Magic\u2019s Card Tapping<\/li><li>Battle Cattle\u2019s Cow Tipping Rule<\/li><li>xXxenophile\u2019s Popping<\/li><li>Bohnanza\u2019s Hand Order Rule<\/li><li>Mississippi Queen\u2019s Paddlewheels<\/li><li>Time\u2019s Up!\u2019s Communicationn Breakdown<\/li><li>Dominions Constant Shuffling<\/li><\/ul>\n\n\n\n<p>I should aim to have a game mechanic that makes the game enjoyable. Something that doesn\u2019t feel tedious, but fun and works to elevate the game as a whole.<\/p>\n\n\n\n<p>5.  How does luck and strategy factor into game play?<\/p>\n\n\n\n<p>Both Luck and Strategy are key factors in playing and winning a game. While playing with strategy comes from having a deeper understanding and knowledge of the game, it is still not always a surefire way to win. This is because luck exists randomly. It is a crucial part of gameplay that can either boost a player to a win, or cause their downfall. Luck is also what helps keep the game interesting, it\u2019s an unpredictable lement and it helps to ensure different outcomes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1a. What Mechanics would you like to use for a game with a theme that&nbsp;revolves around being the size of a nanometer? The first thing I thought of reading this was Little Nightmares for some reason, and then I kind of went with the aspect of playing as something so little and how it makes &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=6012\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 2 Discussion Questions&#8221;<\/span><\/a><\/p>\n","protected":false},"author":219,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-6012","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6012","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/219"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6012"}],"version-history":[{"count":2,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6012\/revisions"}],"predecessor-version":[{"id":6014,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/6012\/revisions\/6014"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6012"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6012"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6012"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}