{"id":5984,"date":"2022-09-12T13:16:17","date_gmt":"2022-09-12T17:16:17","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=5984"},"modified":"2022-11-15T09:59:49","modified_gmt":"2022-11-15T13:59:49","slug":"week-2-questions-3","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=5984","title":{"rendered":"Week 2 Questions"},"content":{"rendered":"\n<p><strong>What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?<\/strong><\/p>\n\n\n\n<p>I&#8217;m picturing some sort of game where you are a fruit fly (I feel they are the size of a nanometer). I think I&#8217;d add a regeneration element or mechanic because a fruit fly life is so short. It would be fun if you had the opportunity to &#8220;come back to life&#8221; but only if you had been able to lay eggs as a fruit fly. <\/p>\n\n\n\n<p><strong>Who are you making games for?<\/strong><\/p>\n\n\n\n<p>Personally, I create games for myself. A lot of times when I have an idea for a game it&#8217;s a way to make mechanics that exist more fun and with a theme I enjoy. <\/p>\n\n\n\n<p><strong>Who will be your play testers outside of class?<\/strong><\/p>\n\n\n\n<p>My playtesters outside of class include my wife, mother-in-law, parents, and my small DnD group who will try out new things I create. <\/p>\n\n\n\n<p><strong>Can you think of a game you were able to play without referring to the rules?<\/strong><\/p>\n\n\n\n<p>Battleship? Guess Who <\/p>\n\n\n\n<p><strong>How do you define what a game is?<\/strong><\/p>\n\n\n\n<p>A game is an interactive activity created to provide divertissement from the mundane. <\/p>\n\n\n\n<p><strong>What features can make your games more intuitive?<\/strong><\/p>\n\n\n\n<p>I think that color in a game lends a lot of intuition when playing. For example, if you had never played UNO but you picked up the game and looked at the cards you might assume that you&#8217;d need to keep similar colors together in some capacity. In Connect 4, Checkers, and Chess each side has different colored pieces. Sounds stupid, but it&#8217;s hard to play a game if you don&#8217;t know who&#8217;s pieces are who&#8217;s that&#8217;s why you need color. <\/p>\n\n\n\n<p><strong>What was your gateway game? What do you play to introduce others to gaming?<\/strong><\/p>\n\n\n\n<p>I&#8217;m honestly not very sure about this answer. I feel like I&#8217;ve been playing games my whole life. My family is a very game centric family. We have had &#8220;game rooms&#8221; in every house we&#8217;ve moved to. <\/p>\n\n\n\n<p>I would say that what got me into more strategic card games was when my older brother finally let me play Euchre with him and his friends. It took a while of learning strategy with my brother, but we became pretty hard to beat. <\/p>\n\n\n\n<p>I think for tabletop my gateway game was this random game produced in 1999 called Pokemon Master Trainer. It was a board game where your &#8220;Ash&#8221; token traveled all over the Kanto Region catching pokemon and even battling other players. Catching pokemon depended on your dice roll (higher level pokemon higher dice roll needed). As a 5 year old I thought this was the coolest game in the world. My brother played an &#8220;easier&#8221; version of it with me until I was old enough to understand all the rules. Since then he and I have always been trying new and more complex table top games.  <\/p>\n\n\n\n<p><strong>What features do gateway games share? <\/strong><\/p>\n\n\n\n<p>Easy to learn, interesting theme, lack of complexity, an aspect of luck, short duration, and good replay value. <\/p>\n\n\n\n<p><strong>What are the 10 beautiful mechanics and what should you aim for with your own?<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Players are attracted to shiny objects &#8211; Kingmaker<\/li><li>Forcing players to make hard choices -BattleTech&#8217;s Heat<\/li><li>Set making games &#8211; Set<\/li><li>The &#8220;tapping&#8221; of cards, the visual idea that cards are turned on and off &#8211; MTG<\/li><li>Symmetry in a game is important &#8211; Battle Cow TDN<\/li><li>Card Popping (making comparison more fun) &#8211; xXxenophile <\/li><li>Hand Order Rule or using cards in the order you draw them &#8211; Bohnanza <\/li><li>Moving and not knowing where you are going &#8211; Mississippi Queen&#8217;s Paddlewheels<\/li><li>Communication Breakdown &#8211; Time&#8217;s Up!<\/li><li>Constant Shuffling &#8211; Dominion <\/li><\/ol>\n\n\n\n<p>Well Mike Selinker said that these mechanics were the bar, so I should aim to clear it with my own game mechanics. <\/p>\n\n\n\n<p><strong>How does luck and strategy factor in to game play?<\/strong><\/p>\n\n\n\n<p>Luck in a game is something that occurs while playing that is beyond your control. It&#8217;s not necessarily good or bad it&#8217;s literally just chance. Strategy is when you are making active decisions about gameplay and plans given the information you have while playing the game. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer? I&#8217;m picturing some sort of game where you are a fruit fly (I feel they are the size of a nanometer). I think I&#8217;d add a regeneration element or mechanic because a fruit &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=5984\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 2 Questions&#8221;<\/span><\/a><\/p>\n","protected":false},"author":221,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-5984","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/5984","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/221"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5984"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/5984\/revisions"}],"predecessor-version":[{"id":5985,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/5984\/revisions\/5985"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5984"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5984"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5984"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}