{"id":5116,"date":"2021-02-22T10:46:58","date_gmt":"2021-02-22T14:46:58","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=5116"},"modified":"2021-02-22T16:23:46","modified_gmt":"2021-02-22T20:23:46","slug":"week-3-game-mechanics","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=5116","title":{"rendered":"Week 3 &#8211; Game Mechanics"},"content":{"rendered":"\n<ol class=\"wp-block-list\"><li>Skill trees &#8211; Skill trees are one way gamers can play concrete story line that way they want to.<\/li><li>Consequences (v1) &#8211; I love when games give the player options to choose from, such as you can have this item, but you with also get these other effects\/items with it.<\/li><li>Consequences (v2) &#8211; I also love when NPCs and other parts of the game react to what the player does. And example of this is relationship status with other factions in The Outerworlds.<\/li><li>RPG &#8211; Gamers can really get into a game if they have the opportunity to chose their own path to follow.<\/li><li>Restrictions &#8211; Games will often have restricting rules or objects in order to guide players along, or keep them from doing something wrong\/stupid.<\/li><\/ol>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Skill trees &#8211; Skill trees are one way gamers can play concrete story line that way they want to. Consequences (v1) &#8211; I love when games give the player options to choose from, such as you can have this item, but you with also get these other effects\/items with it. Consequences (v2) &#8211; I also &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=5116\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 3 &#8211; Game Mechanics&#8221;<\/span><\/a><\/p>\n","protected":false},"author":174,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-5116","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/5116","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/174"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5116"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/5116\/revisions"}],"predecessor-version":[{"id":5117,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/5116\/revisions\/5117"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}