{"id":4339,"date":"2020-03-30T15:40:17","date_gmt":"2020-03-30T19:40:17","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=4339"},"modified":"2020-03-30T15:40:17","modified_gmt":"2020-03-30T19:40:17","slug":"marioneta-hyunghwan-byun-by-hannah-tuel","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=4339","title":{"rendered":"Marioneta &amp; Hyunghwan Byun | By: Hannah Tuel"},"content":{"rendered":"\n<p style=\"font-size:26px\"><strong>About Marioneta<\/strong><\/p>\n\n\n\n<p>Marioneta is an installation for the Children\u2019s Museum of Pittsburgh which uses the Microsoft Kinect v2 to allow guests to embody a collection of antique puppets in a virtual environment. The focus is on creating an experience wherein elements in the world react to the users\u2019 actions through these puppets. <br><br><strong>Why antique puppets?<\/strong><br>Puppet models in the experience are based on a collection of puppets donated to the museum by Margo Lovelace. The original puppets are carefully exhibited in a large display case on the wall in the museum. Many of the puppets in the museum\u2019s collection are antiques, fragile or valuable and not suited to hands-on play by the museum\u2019s young visitors. Marioneta uses technology to make museum puppets available for imaginative and interesting play. <br><br><strong>What is the experience like?<\/strong><br>The experience is composed of auto-rotating seasonal stages and season-related interactive objects that have visual and audial feedback. Users can throw a pumpkin in the fall, pick up an ice ball in winter, play with cowbells in spring, and break a lantern filled with fireflies in summer. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/marioneta-1024x683.png\" alt=\"\" class=\"wp-image-4340\" width=\"592\" height=\"394\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/marioneta-1024x683.png 1024w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/marioneta-300x200.png 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/marioneta-768x512.png 768w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/marioneta.png 1350w\" sizes=\"auto, (max-width: 592px) 100vw, 592px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/marioneta2-1024x576.jpg\" alt=\"\" class=\"wp-image-4341\" width=\"593\" height=\"333\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/marioneta2-1024x576.jpg 1024w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/marioneta2-300x169.jpg 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/marioneta2-768x432.jpg 768w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/marioneta2.jpg 1280w\" sizes=\"auto, (max-width: 593px) 100vw, 593px\" \/><\/figure>\n\n\n\n<p><strong>Who worked on this project?<\/strong><br>A team of students worked on this project including:<br><strong>Christina Tarn<\/strong> as Producer<br><strong>Maria A Montenegro<\/strong> as Tech\/Programming Lead<br><strong>Emily Chang <\/strong>as Programmer<br><strong>Alex Moser<\/strong> as 3D Artist\/Techinical Artist<br><strong>Hyunghwan Byun<\/strong> as Experience Designer<br><br>I decided to look more into Hyunghwan Byun because I aspire to become a UX designer. It would be helpful for me to learn more about his work and his design process.<\/p>\n\n\n\n<p>Link to project website:<br> <a href=\"http:\/\/www.etc.cmu.edu\/projects\/marioneta\/index.html\">http:\/\/www.etc.cmu.edu\/projects\/marioneta\/index.html<\/a> <br><\/p>\n\n\n\n<p style=\"font-size:26px\"><strong>About Hyunghwan Byun <\/strong><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun.jpg\" alt=\"\" class=\"wp-image-4343\" width=\"252\" height=\"252\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun.jpg 200w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun-150x150.jpg 150w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun-100x100.jpg 100w\" sizes=\"auto, (max-width: 252px) 100vw, 252px\" \/><\/figure><\/div>\n\n\n\n<p>Hyunghwan is an Experience Designer who wants to be a connecting point between technologies and human. He wants to design human-centered and amazing experience. He studied Materials Science and Engineering during undergraduate program before coming Entertainment Technology Center at Carnegie Mellon University. His experience covers various fields including Game Design, Sound Design, Film and Physical Computing.  <\/p>\n\n\n\n<p><strong>Hyunghwan&#8217;s Experience:<\/strong><br><br><strong>Interaction Designer, Seerflix Inc.<\/strong>\u00a0 | 2015 &#8211; 2016<br>Experience design, rapid prototyping, UI design, qualitative user research, concepting, design system development,\u00a0\u00a0for Web-based interactive 3D authoring application <br><br><strong>UX Designer, Adobe<\/strong>\u00a0 | \u00a0Sep 2016 &#8211; Present<br>Experience design, rapid prototyping, qualitative user research\u00a0for AI and machine learning features\u00a0as part of the Photoshop team <\/p>\n\n\n\n<p style=\"font-size:26px\"><strong>Hyunghwan Byun&#8217;s Work<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Marioneta<\/strong><\/p>\n\n\n\n<p>Here, he explains the design goals as well user journey maps, prototyping selection design, coming up with user personas, and gesture prototyping and more. <br><a href=\"https:\/\/byun.design\/marioneta\">https:\/\/byun.design\/marioneta<\/a><\/p>\n\n\n\n<p>DESIGN GOALS<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Updating an old installation in the Children&#8217;s Museum of Pittsburgh<\/li><li>Give a chance for kids to become a puppet in an intuitive and simple way. We\u2019ll know our success if the kids enjoy our experience without confusion.\u00a0<\/li><li>Give a safe playground for playing without fear of right or wrong to kids. We\u2019ll know our success if the kids move their bodies freely without hesitation.\u00a0<\/li><li>Avoid using text on the screen. If it needs, we\u2019re going to use large, short words or voice. We\u2019ll know our success if the kids understand how to play with the environment.<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-gallery columns-3 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><ul class=\"blocks-gallery-grid\"><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"862\" height=\"518\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun1.jpg\" alt=\"\" data-id=\"4344\" class=\"wp-image-4344\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun1.jpg 862w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun1-300x180.jpg 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun1-768x462.jpg 768w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"850\" height=\"415\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun4.jpg\" alt=\"\" data-id=\"4345\" data-full-url=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun4.jpg\" data-link=\"https:\/\/rmu.andrewyames.com\/?attachment_id=4345\" class=\"wp-image-4345\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun4.jpg 850w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun4-300x146.jpg 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun4-768x375.jpg 768w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"887\" height=\"490\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun2.jpg\" alt=\"\" data-id=\"4347\" data-full-url=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun2.jpg\" data-link=\"https:\/\/rmu.andrewyames.com\/?attachment_id=4347\" class=\"wp-image-4347\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun2.jpg 887w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun2-300x166.jpg 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun2-768x424.jpg 768w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"872\" height=\"490\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun3.jpg\" alt=\"\" data-id=\"4346\" data-full-url=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun3.jpg\" data-link=\"https:\/\/rmu.andrewyames.com\/?attachment_id=4346\" class=\"wp-image-4346\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun3.jpg 872w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun3-300x169.jpg 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun3-768x432.jpg 768w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure><\/li><\/ul><\/figure>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Toy Train&#8217;s Adventure VR Prototype<\/strong><\/p>\n\n\n\n<p>This particular work interested me because I am interested in game design and VR.<br><br> <a href=\"https:\/\/byun.design\/toy-trains-adventure-vr\">https:\/\/byun.design\/toy-trains-adventure-vr<\/a> <\/p>\n\n\n\n<p>ABOUT<br>This prototype is a 2-week long one-man project running on the Google Cardboard VR platform. The objective is moving rabbits around a map to a safe area to avoid the lion&#8217;s threat. The player helps moving rabbits by keeping the train&#8217;s route safe. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun5.jpg\" alt=\"\" class=\"wp-image-4348\" width=\"652\" height=\"274\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun5.jpg 916w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun5-300x126.jpg 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun5-768x324.jpg 768w\" sizes=\"auto, (max-width: 652px) 100vw, 652px\" \/><\/figure>\n\n\n\n<p> GAME OBJECTIVE<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>In the given time, move rabbits as many you can to a safe area<\/li><li>The train can move only one rabbit at a time<\/li><li>A player should avoid the lion\u2019s collision on the train<\/li><li>A player can destroy the lion\u2019s threat by placing the mushroom bomb <\/li><\/ul>\n\n\n\n<p>GAME DESIGN<\/p>\n\n\n\n<p><strong>Rabbit spawner<\/strong><br>Rabbits are spawned at one of the spawning positions randomly.<br>The spawning cycle is determined by the remaining time to create gradually increasing difficulty. <br><br><strong>Lion spawner<\/strong><br>Lions are spawned at one of the spawning positions randomly.<br>The spawning cycle is determined by the remaining time to create gradually increasing difficulty.<br>Lions are set to Navmesh agent and avoid props on routes automatically. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"959\" height=\"400\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun6.jpg\" alt=\"\" class=\"wp-image-4349\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun6.jpg 959w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun6-300x125.jpg 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun6-768x320.jpg 768w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n\n\n\n<p><strong>Mushroom spawner<\/strong><br>The mushroom bomb is spawned at the position the player gazes at.<br>The mushroom bomb is spawned with a particle system and it destroys colliding lions.  <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"813\" height=\"520\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun7.jpg\" alt=\"\" class=\"wp-image-4350\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun7.jpg 813w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun7-300x192.jpg 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun7-768x491.jpg 768w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n\n\n\n<p>I really enjoy how he breaks down the individual parts in the game design. He also talks about Future Improvements that he would make to improve the game.<\/p>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Object Selection Tool | Photoshop<\/strong><\/p>\n\n\n\n<p>This is his process of how he created a tool for photoshop.<br>You can find more information on his process by visiting his website:<br><a href=\"https:\/\/byun.design\/objectselectiontool\">https:\/\/byun.design\/objectselectiontool<\/a><\/p>\n\n\n\n<p>A Selection Tool with Intelligence<br>The Object Selection tool is a Photoshop tool that automatically creates a selection around the borders of the object users highlight. The tool simplifies the process of selecting an object in an image with the help of a semantic understanding of the image. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"571\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun8-1024x571.jpg\" alt=\"\" class=\"wp-image-4351\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun8-1024x571.jpg 1024w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun8-300x167.jpg 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun8-768x428.jpg 768w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun8-1536x857.jpg 1536w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/byun8.jpg 1574w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n\n\n\n<p>Select an Object EffortlesslyCreate a rectangular selection around the object. The tool automatically snaps the selection to object remove over-selected area or include less-selected area <\/p>\n\n\n\n<p>HOW IT WORKS<\/p>\n\n\n\n<p>Create a rectangular selection around the object.<br>The tool automatically snaps the selection to object.<br>Remove over-selected area or include less-selected area <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"304\" height=\"396\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image.png\" alt=\"\" class=\"wp-image-4352\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image.png 304w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-230x300.png 230w\" sizes=\"auto, (max-width: 304px) 100vw, 304px\" \/><\/figure>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Curvation Pen Tool | Photoshop<\/strong><\/p>\n\n\n\n<p>This is another tool that he created for Photoshop. It is neat to see someone&#8217;s work with Adobe and how huge of an impact they can make.<br><a href=\"https:\/\/byun.design\/curvaturepentool\">https:\/\/byun.design\/curvaturepentool<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-1-1024x595.png\" alt=\"\" class=\"wp-image-4353\" width=\"551\" height=\"320\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-1-1024x595.png 1024w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-1-300x174.png 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-1-768x446.png 768w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-1-1536x892.png 1536w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-1.png 1572w\" sizes=\"auto, (max-width: 551px) 100vw, 551px\" \/><\/figure>\n\n\n\n<p>DRAW PATHS NATURAL<\/p>\n\n\n\n<p>Curvature Pen tool in Photoshop is designed for users to create precise paths without dealing with confusing Bezier handles that we see from the traditional Pen tool. Path drawing is as simple as just placing points on the canvas. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-2-1024x562.png\" alt=\"\" class=\"wp-image-4354\" width=\"644\" height=\"353\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-2-1024x562.png 1024w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-2-300x165.png 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-2-768x421.png 768w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-2-1536x843.png 1536w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-2.png 1580w\" sizes=\"auto, (max-width: 644px) 100vw, 644px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-3-1024x537.png\" alt=\"\" class=\"wp-image-4355\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-3-1024x537.png 1024w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-3-300x157.png 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-3-768x402.png 768w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-3-1536x805.png 1536w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2020\/03\/image-3.png 1609w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n\n\n\n<p style=\"font-size:26px\"><strong>Overview &amp; My Thoughts<\/strong><\/p>\n\n\n\n<p>Overall,  I really enjoyed looking into this Marioneta Project, understanding the process and the goals behind the project. Since I was able to experience this piece in the Children&#8217;s Museum I was really able to see the curiosity and care-free nature that it brought out of people including myself. <br><br>Throughout this research assignment, I didn&#8217;t realize that I would find another designer that I admire. Hyunghwan Byun has become a designer I look up to. Not only does he break down the process behind what he does, but he also pays close attention to detail along the way. I believe this is what makes him so successful and also land a job at Adobe.  The impact that he is making with interactivity and UX Design is the same impact that I strive to make in the corporate field.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>About Marioneta Marioneta is an installation for the Children\u2019s Museum of Pittsburgh which uses the Microsoft Kinect v2 to allow guests to embody a collection of antique puppets in a virtual environment. The focus is on creating an experience wherein elements in the world react to the users\u2019 actions through these puppets. Why antique puppets?Puppet &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=4339\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Marioneta &amp; Hyunghwan Byun | By: Hannah Tuel&#8221;<\/span><\/a><\/p>\n","protected":false},"author":111,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-4339","post","type-post","status-publish","format-standard","hentry","category-artm3220-interaction-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/4339","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/111"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4339"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/4339\/revisions"}],"predecessor-version":[{"id":4359,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/4339\/revisions\/4359"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4339"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4339"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4339"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}