{"id":4075,"date":"2019-10-08T08:35:26","date_gmt":"2019-10-08T12:35:26","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=4075"},"modified":"2019-10-08T08:35:38","modified_gmt":"2019-10-08T12:35:38","slug":"thoughts-on-interaction-design-chapters-3-5-reading-response","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=4075","title":{"rendered":"Thoughts on Interaction Design: Chapters 3-5 (Reading Response)"},"content":{"rendered":"\n<p>1) What\ninformation can ethnographic tools give you to improve the interactivity of an\nonline banking website? (pp. 48-54)<\/p>\n\n\n\n<p>According to \u201cThoughts on Interaction Design\u201d (p. 48), an ecosystem diagram is \u201ca visual representation of a system or brand, commonly used to describe a set of user engagement points.\u201d&nbsp; The tools that an ethnographic system can give in helping to improve an online banking service are important to keep in mind.&nbsp; These tools may include providing the customer with a roadmap that visually shows them how each function on the site works together, provides insight on how to interact with each banking feature, highlights the most important functions on the website, and helps the user to understand how each feature comes together to make online banking easier.&nbsp; Another tool that they might use is a journey map.&nbsp; A journey map \u201cdescribes the sequence users go through, over time, as they encounter the various facets of the ecosystem diagram\u201d (\u201cThoughts on Interaction Design\u201d p. 50). &nbsp;Similar to the ecosystem diagram, a journey map might provide the user with information on how to use the website through various visual representations.&nbsp; For example, it might show the user how to connect their bank account to the online banking website, how they can set up their online banking, and so much more. I think it\u2019s important to understand that these tools exist and how they work together because banking is an important job that needs to be done right.&nbsp; Without these tools, to help the banking website run smoothly, the user may have a hard time understanding how to use the site, and therefore, they might mess up their banking account or make a mistake that could cost them later on.&nbsp; <\/p>\n\n\n\n<p>2) At\nwhat point is a design finished? What makes it a success? What is its purpose?\n(pp. 54-62)<\/p>\n\n\n\n<p>Designs\nare never fully finished.&nbsp; There\u2019s always\nroom to improve and expand on them.&nbsp;\nSince technology is always growing and the wants of users are always changing,\na design is never fully complete.&nbsp;\nHowever, I do believe that there\u2019s a certain point where there\u2019s no room\nleft for improvement.&nbsp; In that case, a\ndesign might be done when it has met the wants and needs of the consumer and\/or\nhas reached a point where re-working it would overcomplicate it or distract it\nfrom its purpose.&nbsp; A successful design is\na design that meets the wants and needs of the consumer.&nbsp; It responds well to change, and it only gets\nbetter with time.&nbsp; In order for a design\nto stay a success, it must be able to meet the consumer where they are, give\nthem what they want, and show them what they need.&nbsp; The purpose of design is to enhance the lives\nof the consumer by providing them with tools and experiences that\u2019ll help them to\nimprove their daily lives.&nbsp; &nbsp;&nbsp;<\/p>\n\n\n\n<p>3) Identify\na product family you use regularly (can be anything from technology to\nconsumables except for coffee). How has its branding effected your use,\nrelationship and experience with the product? (pp. 78-84)<\/p>\n\n\n\n<p>One product family that I use on a regular basis are Apple devices.&nbsp; I really like their products because Apple systems are very easy to use. Their branding really has effected the way that I use their products.&nbsp; The first Apple product that I ever got was an iPod.&nbsp; I remember that I was so excited to get it because I saw how much Apple promoted it and how cool it looked.&nbsp; I mean who doesn\u2019t want a music player with a screen that allows you to scroll through music or shows?! &nbsp;Ever since then, I\u2019ve been hooked on Apple products.&nbsp; I think what makes apple such a success is the experience that it provides for the user.&nbsp; &nbsp;Take the iPhone, which I use on a daily basis, for example.&nbsp; Not only does it function as a cell phone, allowing me to call and text people, but it also acts as my own personal music device and search engine as well.&nbsp; The app store, on Apple devices, is a great tool for helping to sell the brand.&nbsp; With so many different apps to choose from, it enhances the user experience by giving them a network for engaging with different services.&nbsp; I love the fact that I can easily connect with my family and friends through apps like Instagram or Facebook.&nbsp; The app store also provides me with various design tools as well, such photo editing or video making apps.&nbsp; These apps  really help to enhance and build my relationship with the brand.&nbsp; They do this by giving me a place to stay in touch with the social world and also encouraging me to use my creative skills. Additionally, Apple is also very good at making information readily available for their users.&nbsp; On their website, for example, they provide a support page for each Apple product to help the user  navigate through the different features of their device.&nbsp; This is a great branding technique which sets Apple apart from other brands. When it comes to Apple, the needs and wants of the users always come first.&nbsp; This is what makes my experience and relationship with their products so positive.&nbsp; <\/p>\n","protected":false},"excerpt":{"rendered":"<p>1) What information can ethnographic tools give you to improve the interactivity of an online banking website? (pp. 48-54) According to \u201cThoughts on Interaction Design\u201d (p. 48), an ecosystem diagram is \u201ca visual representation of a system or brand, commonly used to describe a set of user engagement points.\u201d&nbsp; The tools that an ethnographic system &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=4075\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Thoughts on Interaction Design: Chapters 3-5 (Reading Response)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":159,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,6],"tags":[],"class_list":["post-4075","post","type-post","status-publish","format-standard","hentry","category-artm2220-designing-for-new-media","category-reading-response"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/4075","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/159"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4075"}],"version-history":[{"count":2,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/4075\/revisions"}],"predecessor-version":[{"id":4077,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/4075\/revisions\/4077"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4075"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4075"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4075"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}