{"id":3021,"date":"2018-03-01T16:21:11","date_gmt":"2018-03-01T20:21:11","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=3021"},"modified":"2018-03-01T16:21:11","modified_gmt":"2018-03-01T20:21:11","slug":"sushi-go-review","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=3021","title":{"rendered":"Sushi Go Review"},"content":{"rendered":"<p>Game Review<\/p>\n<div>Sushi Go<\/div>\n<div><\/div>\n<div>Sushi Go is a fast paced game that is easy to catch onto. Due to the overall speed of the game, winning is a mix of luck with only a little bit of strategy. You begin the game with a set amount of cards in your hand. You play a card face down and once the other players are ready you reveal what each player chose. The next step is what keeps the game interesting; you rotate your hand to the player on your left which keeps a level of uncertainty. From here you repeat the steps. The overall objective of the game is to match like cards together (so many kinds of a set allots a certain amount of points. The person with the most points at the end of all the rounds wins. This was the first card game I have played where you were not in control of your hand for the entire time. I thought this aspect was really beneficial and upped the stress factor slightly to keep everyone interested. Not to mention that the illustrations really lent a hand to the game itself.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Game Review Sushi Go Sushi Go is a fast paced game that is easy to catch onto. Due to the overall speed of the game, winning is a mix of luck with only a little bit of strategy. You begin the game with a set amount of cards in your hand. You play a card &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=3021\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Sushi Go Review&#8221;<\/span><\/a><\/p>\n","protected":false},"author":75,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-3021","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/3021","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/75"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3021"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/3021\/revisions"}],"predecessor-version":[{"id":3022,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/3021\/revisions\/3022"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3021"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3021"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3021"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}