{"id":2996,"date":"2018-03-01T16:23:00","date_gmt":"2018-03-01T20:23:00","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=2996"},"modified":"2018-03-01T16:23:00","modified_gmt":"2018-03-01T20:23:00","slug":"bang-prototyping-review","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=2996","title":{"rendered":"Bang! &amp; Prototyping Review"},"content":{"rendered":"<p>Over the years, I have played many role-deduction games, such as Mafia, Werewolf, Secret Hitler, and Don&#8217;t Mess with Cthulu.\u00a0 I appreciated how Bang! took this classic game format, and added extra mechanics.\u00a0 In all of the other games I&#8217;ve played, death is immediate; there is never a health bar.\u00a0 In many of these games, only certain roles can kill others, whereas in Bang!, everyone can kill.<\/p>\n<p>If I had to place the acts, the second act would start the moment the sheriff shoots at somebody, and the third act begins the moment people begin to die or shoot the sheriff.\u00a0 Given that this game could easily be re-skinned, I am guessing that the mechanics were developed before the theme.<\/p>\n<p>I also had the opportunity to prototype Robert&#8217;s Love Triangle today.\u00a0 The rules were solid and the theme was fun and well-executed.\u00a0 However, the game became a repetitive grind after a few playthroughs.\u00a0 This could probably be\u00a0fixed\u00a0by adding more variety to the cards or giving the player&#8217;s new actions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over the years, I have played many role-deduction games, such as Mafia, Werewolf, Secret Hitler, and Don&#8217;t Mess with Cthulu.\u00a0 I appreciated how Bang! took this classic game format, and added extra mechanics.\u00a0 In all of the other games I&#8217;ve played, death is immediate; there is never a health bar.\u00a0 In many of these games, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=2996\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Bang! &amp; Prototyping Review&#8221;<\/span><\/a><\/p>\n","protected":false},"author":125,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-2996","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2996","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/125"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2996"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2996\/revisions"}],"predecessor-version":[{"id":2997,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2996\/revisions\/2997"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2996"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2996"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2996"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}