{"id":2983,"date":"2018-02-18T02:36:39","date_gmt":"2018-02-18T06:36:39","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=2983"},"modified":"2018-03-01T16:23:00","modified_gmt":"2018-03-01T20:23:00","slug":"week-6-game-design","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=2983","title":{"rendered":"Week 6 &#8211; Game Design"},"content":{"rendered":"<p><strong>Prototype Playtest: Destination Stranded!<\/strong><\/p>\n<p>The playtest went very well because I received\u00a0a lot of good feedback on the game rules and concept. The game card types seemed to work well but the duration of the game was too long due to the difficulty of finding the cards needed to win. This will be solved by either introducing a cooperative element, less matching needed, or having duplicates of those cards.<\/p>\n<p><strong>Game Review<\/strong><\/p>\n<p>Bang! has an American wild west theme in which players are on unknown teams and must find out who the other players are. The game rules seemed rather easy to learn but many player actions seemed random and not as caused as it would seem. The players had to eliminate\u00a0other players not on their team without causing other players to notice their motives. I think this could be a gateway game because of its easy to learn ruleset and replayability.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Prototype Playtest: Destination Stranded! The playtest went very well because I received\u00a0a lot of good feedback on the game rules and concept. The game card types seemed to work well but the duration of the game was too long due to the difficulty of finding the cards needed to win. This will be solved by &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=2983\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 6 &#8211; Game Design&#8221;<\/span><\/a><\/p>\n","protected":false},"author":69,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,1],"tags":[],"class_list":["post-2983","post","type-post","status-publish","format-standard","hentry","category-game-design","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2983","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/69"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2983"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2983\/revisions"}],"predecessor-version":[{"id":2984,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2983\/revisions\/2984"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2983"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2983"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2983"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}