{"id":2951,"date":"2018-02-13T14:10:03","date_gmt":"2018-02-13T18:10:03","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=2951"},"modified":"2018-02-14T09:45:22","modified_gmt":"2018-02-14T13:45:22","slug":"resource-games-reflection","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=2951","title":{"rendered":"Resource Games Reflection"},"content":{"rendered":"<p>I really enjoy games with the resource-collecting mechanic.\u00a0 The act of collecting resources gives players small bursts of happiness which adds to the fun of the game.\u00a0 Catan provides this every time one of your numbers comes up.\u00a0 Splendor provides this every turn in the form of gaining new gems or cards.<\/p>\n<p>The second act in our Catan game happened abnormally early, as Robert had an extremely advantageous spawn point.\u00a0 The third act started when Robert began to upgrade all of his villages to cities.\u00a0 The second act in Splendor started the moment people started to purchase cards.\u00a0 The third act began when nobles began to be claimed.<\/p>\n<p>Catan was relatively lacking in theme, which is why I&#8217;d guess it was developed with mechanics in mind.\u00a0 While Splendor has a bit more theme to it, its mechanics could easily be re-mapped to a different theme, which is why I&#8217;m guessing it was also developed with mechanics in mind.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I really enjoy games with the resource-collecting mechanic.\u00a0 The act of collecting resources gives players small bursts of happiness which adds to the fun of the game.\u00a0 Catan provides this every time one of your numbers comes up.\u00a0 Splendor provides this every turn in the form of gaining new gems or cards. The second act &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=2951\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Resource Games Reflection&#8221;<\/span><\/a><\/p>\n","protected":false},"author":125,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-2951","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2951","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/125"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2951"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2951\/revisions"}],"predecessor-version":[{"id":2954,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2951\/revisions\/2954"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2951"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2951"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2951"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}