{"id":2913,"date":"2018-02-06T14:37:55","date_gmt":"2018-02-06T18:37:55","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=2913"},"modified":"2018-02-06T21:03:05","modified_gmt":"2018-02-07T01:03:05","slug":"week-4-board-game-reflection","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=2913","title":{"rendered":"Week 4 Board Game Reflection"},"content":{"rendered":"<p><strong>Desmond Rossignoli<\/strong><\/p>\n<p>Of the two games brought in today, my group only had the opportunity to play Nano-bots (because of interviews).\u00a0 Fortunately, RMU&#8217;s Tabletop Club will be purchasing Carcassone and its\u00a0expansions soon, which will give me the opportunity to experience it in the future.<\/p>\n<p>Nano-bots was frustrating to play but in a good way.\u00a0 Not only were moves extremely strategic, but they also provoked loud debates between players, advising alternate moves (which might be more advantageous).\u00a0 I enjoyed this atmosphere\u00a0a lot, as it introduced a cooperative element into an otherwise competitive game.<\/p>\n<p>The third act came very late in the game, as it took a while for any of the players to get a firm lead.\u00a0 If I had to guess, I would say that the mechanics of this game were developed (mostly) before a theme was concocted.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Desmond Rossignoli Of the two games brought in today, my group only had the opportunity to play Nano-bots (because of interviews).\u00a0 Fortunately, RMU&#8217;s Tabletop Club will be purchasing Carcassone and its\u00a0expansions soon, which will give me the opportunity to experience it in the future. Nano-bots was frustrating to play but in a good way.\u00a0 Not &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=2913\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 4 Board Game Reflection&#8221;<\/span><\/a><\/p>\n","protected":false},"author":125,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,1],"tags":[],"class_list":["post-2913","post","type-post","status-publish","format-standard","hentry","category-game-design","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2913","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/125"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2913"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2913\/revisions"}],"predecessor-version":[{"id":2914,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2913\/revisions\/2914"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2913"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2913"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2913"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}