{"id":2833,"date":"2018-01-31T09:45:54","date_gmt":"2018-01-31T13:45:54","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=2833"},"modified":"2018-01-31T09:45:54","modified_gmt":"2018-01-31T13:45:54","slug":"week-2-reflection","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=2833","title":{"rendered":"Week 2 Reflection"},"content":{"rendered":"<p>You mentioned in class that the non-munchkin version of Gloom was much more depressing and grim. Given the level of depression that this version had, I don&#8217;t think I want to see just how depressing the original is. Nonetheless, I found the game fun and I enjoyed the way that the characters progressed, both mechanically and thematically, like how the cards we stacked on characters had sentences for names ([character] [card], [holly] [was betrayed by the dice]). One thing that I didn&#8217;t entirely like about the game was how abruptly it could end. In one instance, it felt like we were just getting into phase 2 of the game when one of the automatically played cards ended the game immediately. That card seemed like more of a snowball card than a headwind card.<\/p>\n<p>I really enjoyed Dominion for the brief time I played it, and I was really disappointed that it ended early. It was really fun trying to remember what people&#8217;s decks consisted of (including my own), seeing what kind of strategies people were going for, and how everyone adapted to each other. For example, Desmond went for Militia&#8217;s early on and the other players started to grab Moats in response. I grabbed a lot of Villages to start, and when the pile was getting low, the other players tried to buy some Villages before they were gone. The theme wasn&#8217;t really ingrained in the gameplay, but just mechanically the game was a lot of fun.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>You mentioned in class that the non-munchkin version of Gloom was much more depressing and grim. Given the level of depression that this version had, I don&#8217;t think I want to see just how depressing the original is. Nonetheless, I found the game fun and I enjoyed the way that the characters progressed, both mechanically &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=2833\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 2 Reflection&#8221;<\/span><\/a><\/p>\n","protected":false},"author":122,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-2833","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2833","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/122"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2833"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2833\/revisions"}],"predecessor-version":[{"id":2867,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2833\/revisions\/2867"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2833"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2833"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2833"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}