{"id":2815,"date":"2018-01-31T09:46:12","date_gmt":"2018-01-31T13:46:12","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=2815"},"modified":"2018-01-31T09:46:12","modified_gmt":"2018-01-31T13:46:12","slug":"week-1-reflection","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=2815","title":{"rendered":"Week 1 Reflection"},"content":{"rendered":"<p>Out of the three games we played, I found Love Letter to be the most entertaining overall. I enjoyed the story behind it, and the game was fun and easy to learn. I felt very similarly about Hanabi in terms of story and enjoyment. Despite its simplicity, I found the rules of the game quite unique. While playing each of these games, I found myself appreciating the story especially, even thinking to myself how much less fun these games might be without one. With Love Letter and Hanabi, it&#8217;s a very smooth transition from the backstory provided by the game&#8217;s setting, and the story created by the players. The story created by the players even fits in logically with the backstory, which helps immerse the player. It&#8217;s interesting, then, that I enjoyed Flux as much as I did. The game epitomizes mechanics, and there is practically no backstory or theme &#8211; though, I suppose its lack of these attributes is the theme in and of itself.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Out of the three games we played, I found Love Letter to be the most entertaining overall. I enjoyed the story behind it, and the game was fun and easy to learn. I felt very similarly about Hanabi in terms of story and enjoyment. Despite its simplicity, I found the rules of the game quite &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=2815\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 1 Reflection&#8221;<\/span><\/a><\/p>\n","protected":false},"author":122,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-2815","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2815","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/122"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2815"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2815\/revisions"}],"predecessor-version":[{"id":2830,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2815\/revisions\/2830"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2815"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2815"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2815"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}