{"id":2210,"date":"2017-02-21T20:10:59","date_gmt":"2017-02-22T03:10:59","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=2210"},"modified":"2017-02-22T06:29:48","modified_gmt":"2017-02-22T13:29:48","slug":"thoughts-on-interaction-design-chapters-3-4-and-5","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=2210","title":{"rendered":"Thoughts on Interaction Design: Chapters 3, 4, and 5"},"content":{"rendered":"<ul>\n<li>What information can ethnographic tools give you to improve the interactivity of an online banking website?<\/li>\n<li>At what point is a design finished? What makes it a success? What is its purpose?<\/li>\n<li>Identify a product family you use regularly. How has its branding effected your use, relationship and experience with the product?<\/li>\n<\/ul>\n<ol>\n<li>By using ethnographic tools one can gather information on what users of an online banking website do and why they do it. By learning more information about the website&#8217;s users one can easily make changes to improve the interactivity of the banking website.<\/li>\n<li>Design is finished when the product is ready to be marketed. Design is considered a success when the product becomes a functional advocate to humanity. Designs purpose is to &#8220;create usable, useful and desirable creations&#8221;.<\/li>\n<li>A product family that I regularly use are the Apple Iphones. The Iphone&#8217;s branding has helped attach me to the product due to the luxurious easy to use marketing appeal.<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What information can ethnographic tools give you to improve the interactivity of an online banking website? At what point is a design finished? What makes it a success? What is its purpose? Identify a product family you use regularly. How has its branding effected your use, relationship and experience with the product? By using ethnographic &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=2210\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Thoughts on Interaction Design: Chapters 3, 4, and 5&#8221;<\/span><\/a><\/p>\n","protected":false},"author":80,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,6],"tags":[],"class_list":["post-2210","post","type-post","status-publish","format-standard","hentry","category-artm2220-designing-for-new-media","category-reading-response"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2210","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/80"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2210"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2210\/revisions"}],"predecessor-version":[{"id":2215,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/2210\/revisions\/2215"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2210"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2210"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2210"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}