{"id":16646,"date":"2026-04-08T22:05:25","date_gmt":"2026-04-09T02:05:25","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=16646"},"modified":"2026-04-08T23:13:02","modified_gmt":"2026-04-09T03:13:02","slug":"star-sailor-v1-and-v2","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=16646","title":{"rendered":"Star Sailor v1 and v2"},"content":{"rendered":"\n<p>Star Sailor is a game about focusing on the environmental impact of pursuing your goals, while keeping your energy and life meters in check.<\/p>\n\n\n\n<p>v1: Version one went well. The game took about 20-25 minutes to play and learn. The biggest criticisms were an upgrade to the game board and visuals. And a few more key features to make the game more engaging.<\/p>\n\n\n\n<p>v2: Added content was new dice, new character and stat cards, and a few new mechanics.n This was recived better, however the pathway for the new map was still a little confusin. It was stated that having the cards may be a little reptivitve, so that will be removed in the next version. The black-hole mechaic was also fixed so now that players will move to a new planet instead of being in the black hole.<\/p>\n\n\n\n<p>For the next version I want to shrink and make the dice out of a diffrent materail to make them sound less terrible, make a new map and add some kind of upgrade mechanic.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260219_120700-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260219_120700-768x1024.jpg\" alt=\"\" class=\"wp-image-16647\" style=\"aspect-ratio:0.750008693535487;width:317px;height:auto\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260219_120700-768x1024.jpg 768w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260219_120700-225x300.jpg 225w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260219_120700-1152x1536.jpg 1152w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260219_120700-1536x2048.jpg 1536w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260219_120700-scaled.jpg 1920w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260326_101338-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260326_101338-1024x768.jpg\" alt=\"\" class=\"wp-image-16648\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260326_101338-1024x768.jpg 1024w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260326_101338-300x225.jpg 300w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260326_101338-768x576.jpg 768w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260326_101338-1536x1152.jpg 1536w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/04\/20260326_101338-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Star Sailor is a game about focusing on the environmental impact of pursuing your goals, while keeping your energy and life meters in check. v1: Version one went well. The game took about 20-25 minutes to play and learn. The biggest criticisms were an upgrade to the game board and visuals. And a few more &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=16646\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Star Sailor v1 and v2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":280,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[156,89,90],"tags":[91,72,139],"class_list":["post-16646","post","type-post","status-publish","format-standard","hentry","category-documentation","category-game-design-studio-2","category-serious-game-ideas","tag-game-design-2","tag-game-ideas","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/16646","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/280"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16646"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/16646\/revisions"}],"predecessor-version":[{"id":16649,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/16646\/revisions\/16649"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16646"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16646"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16646"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}