{"id":16349,"date":"2026-03-12T11:58:29","date_gmt":"2026-03-12T15:58:29","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=16349"},"modified":"2026-03-16T09:20:58","modified_gmt":"2026-03-16T13:20:58","slug":"play-test-war","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=16349","title":{"rendered":"Play Test- War"},"content":{"rendered":"\n<p><strong>Most frustrating moment?-<\/strong> Very short game, by that I mean I got to one of the bases in two turns. <\/p>\n\n\n\n<p><strong>Was there anything you wanted to do that you could not?-<\/strong> Go through the water and forest spaces.<\/p>\n\n\n\n<p><strong>What would you change or add?<\/strong> I would add an option to go through the forbidden spaces at the cost of some moves. I would also add an additional row behind the bases so that people cant block their bases in three turns.  I would also specify the movement rules and how many dice we have to use. <\/p>\n\n\n\n<p><strong>Whats the message of the game?<\/strong> War never changes<\/p>\n\n\n\n<p><strong>How did the game make you feel?<\/strong> I feel like the game has a lot of potential but I feel like the movement rules need to be fixed a little better.<\/p>\n\n\n\n<p><strong>Describe the game in three words?<\/strong> Interesting, fast, fun<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Most frustrating moment?- Very short game, by that I mean I got to one of the bases in two turns. Was there anything you wanted to do that you could not?- Go through the water and forest spaces. What would you change or add? I would add an option to go through the forbidden spaces &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=16349\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Play Test- War&#8221;<\/span><\/a><\/p>\n","protected":false},"author":261,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[139],"class_list":["post-16349","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/16349","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/261"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16349"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/16349\/revisions"}],"predecessor-version":[{"id":16350,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/16349\/revisions\/16350"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16349"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16349"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16349"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}