{"id":16226,"date":"2026-03-04T17:36:11","date_gmt":"2026-03-04T22:36:11","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=16226"},"modified":"2026-03-04T17:36:11","modified_gmt":"2026-03-04T22:36:11","slug":"cat-rush-final-game-documentation","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=16226","title":{"rendered":"Cat Rush- Final Game Documentation"},"content":{"rendered":"\n<p>My game is similar to Pok\u00e9mon, but if it were all cats. The goal is to attack other players and be the last cat standing. It is a mix of luck and skill to use powerups to your advantage and heal using the limited supply of food available. In version 2 of my game, I made the rules a lot more clear surrounding each character&#8217;s abilities and how the powerups work. Along with this, I also cut the amount of food cards in half. The first playtest showed me that I was too unclear on some aspects, such as being able to use the base attack by itself. The most helpful comments were about the food supply as well as questions surrounding some of the rules. For version 3, I would make everything into whole numbers and attempt to fix the health sliders again. Along with this, I would add different colored backs for the character and heart cards to keep them better separated from the deck. <\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Version 2:<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1048-1-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"2560\" data-id=\"16232\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1048-1-scaled.jpg\" alt=\"\" class=\"wp-image-16232\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1048-1-scaled.jpg 1920w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1048-1-225x300.jpg 225w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1048-1-768x1024.jpg 768w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1048-1-1152x1536.jpg 1152w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1048-1-1536x2048.jpg 1536w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/a><\/figure>\n<\/figure>\n\n\n\n<p>Version 1 (I didn&#8217;t take photographs of it last week, so this is it set up without the old rule sheet.)<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1058-2-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1058-2-768x1024.jpg\" alt=\"\" class=\"wp-image-16237\" srcset=\"https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1058-2-768x1024.jpg 768w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1058-2-225x300.jpg 225w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1058-2-1152x1536.jpg 1152w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1058-2-1536x2048.jpg 1536w, https:\/\/rmu.andrewyames.com\/wp-content\/uploads\/2026\/03\/IMG_1058-2-scaled.jpg 1920w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>My game is similar to Pok\u00e9mon, but if it were all cats. The goal is to attack other players and be the last cat standing. It is a mix of luck and skill to use powerups to your advantage and heal using the limited supply of food available. In version 2 of my game, I &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=16226\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Cat Rush- Final Game Documentation&#8221;<\/span><\/a><\/p>\n","protected":false},"author":301,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[120,127],"tags":[124,154,22],"class_list":["post-16226","post","type-post","status-publish","format-standard","hentry","category-4d-studio","category-game-play-experience","tag-4d-studio","tag-documentation","tag-games"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/16226","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/301"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16226"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/16226\/revisions"}],"predecessor-version":[{"id":16243,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/16226\/revisions\/16243"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16226"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16226"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16226"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}