{"id":15962,"date":"2026-02-16T10:56:35","date_gmt":"2026-02-16T15:56:35","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15962"},"modified":"2026-02-17T18:36:54","modified_gmt":"2026-02-17T23:36:54","slug":"serious-game-ideas-week-4","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15962","title":{"rendered":"Serious Game Ideas Week 4"},"content":{"rendered":"\n<ol class=\"wp-block-list\">\n<li><strong>Mind Matters<\/strong> (Monopoly-Style Mental Health Game)<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Goal: Stay mentally balanced, not rich<\/li>\n\n\n\n<li>Win\/Lose: Cooperative win if players avoid burnout; group loss if too many burn out<\/li>\n\n\n\n<li>Money &#8211; Energy Points: Used for all actions<\/li>\n\n\n\n<li>Properties &#8211; Life Areas: School, Work, Friends, Sleep, Hobbies<\/li>\n\n\n\n<li>Railroads &#8211; Support Systems: Therapy, Family, Friends<\/li>\n\n\n\n<li>Utilities &#8211; Coping Skills: Exercise, Mindfulness, Journaling<\/li>\n\n\n\n<li>Houses\/Hotels &#8211; Habits &amp; Routines: Help energy, overbuilding causes burnout<\/li>\n\n\n\n<li>Chance\/Community Chest &#8211; Stressors &amp; Support<\/li>\n\n\n\n<li>Jail &#8211; Burnout: Pause, rest, or accept help to recover<\/li>\n\n\n\n<li>Message: Balance matters, burnout is real, and asking for help is part of the game<\/li>\n<\/ul>\n\n\n\n<ol start=\"2\" class=\"wp-block-list\">\n<li><strong>Panic Attack! <\/strong>(Exploding Kittens-Style Mental Health Card Game)<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Type: Fast party card game (2-6 players, 10-15 min)<\/li>\n\n\n\n<li>Goal: Avoid panic spirals and survive the deck<\/li>\n\n\n\n<li>Panic Cards: Knock you out unless defused<\/li>\n\n\n\n<li>Coping Cards: Breathing, Grounding, Text a Friend (cancel Panic)<\/li>\n\n\n\n<li>Stress Cards: Force draws, skips, shuffles<\/li>\n\n\n\n<li>Avoidance Cards: Skip, See the Future, Shuffle<\/li>\n\n\n\n<li>Twist:\n<ul class=\"wp-block-list\">\n<li>Coping cards are limited<\/li>\n\n\n\n<li>Some Panic cards require help from another player<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Win: Last player standing or cooperative survival<\/li>\n\n\n\n<li>Message: Panic is sudden, coping takes effort, support matters<\/li>\n<\/ul>\n\n\n\n<ol start=\"3\" class=\"wp-block-list\">\n<li><strong>Unhelpful Advice<\/strong> &#8211; (Based on Bad Thearapist but better bc that game is not good)<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Type: Party card game | 3-8 players | 15-20 minutes<\/li>\n\n\n\n<li>Goal: Win rounds by matching the worst advice to serious mental health prompts<\/li>\n\n\n\n<li>Prompt Cards: Real struggles (anxiety, burnout, imposter syndrome, loneliness)<\/li>\n\n\n\n<li>Advice Cards: Wildly unhelpful, tone-deaf, or clich\u00e9 responses<\/li>\n\n\n\n<li>Judge Role: One player picks the \u201cmost realistically awful\u201d advice<\/li>\n\n\n\n<li>Scoring: Judge awards a point to the winning advice<\/li>\n\n\n\n<li>Twist:\n<ul class=\"wp-block-list\">\n<li>Occasional Reality Check Cards pause the game to share what actual helpful support looks like<\/li>\n\n\n\n<li>Optional debrief at the end of rounds<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Tone: Dark humor with boundaries (no slurs, no glamorizing harm)<\/li>\n\n\n\n<li>Message: Bad advice is common, listening matters, and mental health isn\u2019t one-size-fits-all<\/li>\n<\/ul>\n\n\n\n<ol start=\"4\" class=\"wp-block-list\">\n<li><strong>Dear Me<\/strong> &#8211; Therapy Edition (Journaling Mental Health Game)<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Setting: Individual or group therapy, school counseling<\/li>\n\n\n\n<li>Players: 1\u20136 or solo<\/li>\n\n\n\n<li>Goal: Guided self-reflection and emotional regulation<\/li>\n\n\n\n<li>Levels:\n<ul class=\"wp-block-list\">\n<li>Grounding &#8211; identify emotions and body sensations<\/li>\n\n\n\n<li>Reflection &#8211; explore patterns and self-talk<\/li>\n\n\n\n<li>Growth &#8211; values, strengths, future goals<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Journaling:\n<ul class=\"wp-block-list\">\n<li>Timed writing (2-5 minutes per prompt)<\/li>\n\n\n\n<li>Writing required, sharing optional<\/li>\n\n\n\n<li>Skipping is allowed without explanation<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Therapist Cards:\n<ul class=\"wp-block-list\">\n<li>Pause (breathing\/grounding)<\/li>\n\n\n\n<li>Reframe (thought challenges)<\/li>\n\n\n\n<li>Strengths (coping skills)<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Win Condition: None<\/li>\n\n\n\n<li>Message: Self-awareness, consent, and healing over performance<\/li>\n<\/ul>\n\n\n\n<ol start=\"5\" class=\"wp-block-list\">\n<li><strong>Spoon Buffet<\/strong> (Sushi Go &#8211; Style Mental Health Game)<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Type: Drafting\/set-building card game | 2-5 players | 15-20 min<\/li>\n\n\n\n<li>Goal: Manage your \u201cspoons\u201d (energy) each day and avoid burnout<\/li>\n\n\n\n<li>Card Types:\n<ul class=\"wp-block-list\">\n<li>Task Cards &#8211; Work, School, Chores (cost spoons)<\/li>\n\n\n\n<li>Self-Care Cards &#8211; Sleep, Exercise, Mindfulness (restore spoons)<\/li>\n\n\n\n<li>Support Cards &#8211; Friends, Therapy, Family (protect or boost spoons)<\/li>\n\n\n\n<li>Stress Cards &#8211; Anxiety, Overcommitment, Unexpected Events (drain spoons unless countered)<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Mechanics:\n<ul class=\"wp-block-list\">\n<li>Draft one card per round, pass the rest (like Sushi Go!)<\/li>\n\n\n\n<li>Plan to avoid running out of spoons<\/li>\n\n\n\n<li>Some Stress cards require help from other players<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Scoring \/ Win:\n<ul class=\"wp-block-list\">\n<li>Points for ending with the most spoons preserved<\/li>\n\n\n\n<li>Penalties for \u201cspoon debt\u201d (overexertion)<\/li>\n\n\n\n<li>Optional cooperative mode: group wins by balancing total spoons<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Message:\n<ul class=\"wp-block-list\">\n<li>Mental health is finite; energy management matters<\/li>\n\n\n\n<li>Self-care restores energy; support prevents burnout<\/li>\n\n\n\n<li>Recognizing limits is key; overextending has consequences<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":247,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,90],"tags":[139],"class_list":["post-15962","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-serious-game-ideas","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15962","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/247"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15962"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15962\/revisions"}],"predecessor-version":[{"id":15963,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15962\/revisions\/15963"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15962"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15962"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15962"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}