{"id":15834,"date":"2026-02-08T14:31:50","date_gmt":"2026-02-08T19:31:50","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15834"},"modified":"2026-02-09T11:08:32","modified_gmt":"2026-02-09T16:08:32","slug":"game-design-2-week-3-homework","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15834","title":{"rendered":"Game Design 2 Week 3 Homework"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Chapter 1:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>how does mary flanagan\u2019s definition of game differ from chris crawford\u2019s as well as the definition crafted by katie salen and eric zimmerman?\u00a0<\/strong>Chris Crawford defines a game as a formal system with rules, conflict, and measurable outcomes, emphasizing structure, competition, and winning or losing. Similarly, Salen and Zimmerman describe a game as a system where players engage in artificial conflict governed by rules that produce a quantifiable outcome, focusing on systems, rules, and results. Mary Flanagan, however, views games as cultural artifacts and tools for expression, critique, and social change, highlighting their meaning, values, politics, and real-world impact. In short, Crawford and Salen and Zimmerman focus on\u00a0how games function, while Flanagan focuses on\u00a0what games do in society.<\/li>\n\n\n\n<li><strong>what is an activist game? <\/strong>Is a game designed to\u00a0challenge dominant beliefs, expose injustice, or encourage social change.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Chapter 3 <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>go and chess are examples of games that feature \u201cperfect information\u201d, what other games share that feature?<\/strong> Checkers, Tic-Tac-Toe, Connect Four, Othello, Nine Men\u2019s Morris<\/li>\n\n\n\n<li><strong>why might chance or gambling games hold spiritual or religious importance to ancient cultures? <\/strong>Ancient cultures believed\u00a0randomness revealed the will of gods or fate.<br>Rolling dice or casting lots was seen as\u00a0divination, not luck. <\/li>\n\n\n\n<li><strong>when was the earliest battle between government\/ religious groups and games? what modern games can you think of that have been banned or demonized?<\/strong> Medieval Europe:\u00a0Dice and gambling were banned by the Church. Puritan America:\u00a0Card and board games were banned for being sinful. Modern Examples include, Dungeons &amp; Dragons\u00a0, Grand Theft Auto, Manhunt<\/li>\n\n\n\n<li><strong>what is a fox game, and what would be a modern example?<\/strong> A\u00a0fox game\u00a0is about\u00a0chasing or trapping a clever target. Historic example: Fox &amp; Geese Modern examples are Among UsDead by Daylight, Hide and Seek\u00a0style games<\/li>\n\n\n\n<li><strong>what was the purpose or intent of the game: Mansion of Happiness?<\/strong> It was a\u00a0moral training game. Players were rewarded for virtue and punished for sin. It taught Christian values and \u201cproper behavior.\u201d<\/li>\n\n\n\n<li><strong>Why do artists from the Fluxus and Surealist movements play games? Why did Surealists believe games might help everyone?<\/strong>\u00a0They used games too: Break logic Disrupt authority Create chance Encourage collective creativity. Surrealists believed games helped people\u00a0access the unconscious\u00a0and escape social rules.<\/li>\n\n\n\n<li><strong>Changes in what can signal profound changes in games? How were pinball games reskinned during WW2?<\/strong> Changes in: Technology, Politics, Culture, War. <strong>WW2 pinball reskins:<\/strong> Pinball machines were redesigned with:, Military themes, Bomb imagery, Patriotic symbols, Games became propaganda tools.<\/li>\n\n\n\n<li><strong>What statements did Fluxus artists make by reskinning games like monopoly and ping pong?<\/strong> They showed: Games are not neutral, Rules reflect power, Play can be political. They turned consumer games into\u00a0art + protest.<\/li>\n\n\n\n<li><strong>How are artists like Lilian Ball, Marcel Duchamp, Takako Saito, Yoko Ono, Gabriel Orozco and Ruth Catlowusing war games?<\/strong> <strong>They turn war strategy into\u00a0critique of violence and power. Why is it important for players to have agency in a critical or serious game?<\/strong> Because: Players don\u2019t just watch  they\u00a0experience\u00a0systems, Choice  reflection. Responsibility,  emotional impact. Without agency, it\u2019s just a lecture. With agency, it becomes\u00a0personal and powerful.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chapter 1: Chapter 3<\/p>\n","protected":false},"author":290,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,142],"tags":[139],"class_list":["post-15834","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-reading-response-game-design-studio-2","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15834","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/290"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15834"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15834\/revisions"}],"predecessor-version":[{"id":15835,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15834\/revisions\/15835"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15834"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15834"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15834"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}