{"id":15832,"date":"2026-02-08T14:12:56","date_gmt":"2026-02-08T19:12:56","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15832"},"modified":"2026-02-09T11:15:08","modified_gmt":"2026-02-09T16:15:08","slug":"game-design-2-week-3-game-rules-draft","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15832","title":{"rendered":"Game Design 2 Week 3 Game Rules Draft"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Aleah, Mason, Lauren<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Game Title: Always Waiting<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A cooperative competitive board game about care, time, and responsibility.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Goal<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Keep your pets healthy, happy, and loved.<br>If you care for them well, you can adopt more pets.<br>If you neglect them\u2026 they don\u2019t die.<br>They just wait.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>&nbsp;Players<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">2\u20135 players<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>&nbsp;Time<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">30\u201345 minutes<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>&nbsp;Components<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>1 Game Board (a room with action spaces: Kitchen, Bathroom, Yard, Clinic, Bedroom, School, Park)<\/li>\n\n\n\n<li>Pet Cards (each with: Hunger, Cleanliness, Happiness, Thirst, Love, Intelligence meters)<\/li>\n\n\n\n<li>Status Cubes (to track each meter)<\/li>\n\n\n\n<li>Time Deck (event cards)<\/li>\n\n\n\n<li>Care Dice (1 six-sided die)<\/li>\n\n\n\n<li>Loneliness Tokens<\/li>\n\n\n\n<li>Adoption Cards<\/li>\n\n\n\n<li>Player Action Tokens<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Setup<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Each player starts with:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>1 Pet Card<\/li>\n\n\n\n<li>All meters at <strong>3<\/strong><\/li>\n\n\n\n<li>0 Loneliness Tokens<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Shuffle the Time Deck and place it facedown.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>&nbsp;Turn Structure<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Each round = <strong>1 Day<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Draw a Time Card<\/strong><strong><br><\/strong>Something happens:\n<ul class=\"wp-block-list\">\n<li>\u201cYou were busy today: -1 Happiness\u201d<\/li>\n\n\n\n<li>\u201cRainy day: +1 Comfort if you\u2019re home\u201d<\/li>\n\n\n\n<li>\u201cForgot dinner: -1 Hunger\u201d<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Player Actions (2 per turn)<\/strong><strong><br><\/strong>Move to a room and perform its care action:<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Room<\/strong><\/td><td><strong>Action<\/strong><\/td><\/tr><tr><td>Kitchen<\/td><td>Feed (+1 Hunger)<\/td><\/tr><tr><td>Bathroom<\/td><td>Bathe (+1 Clean)<\/td><\/tr><tr><td>Yard<\/td><td>Play (+1 Happiness)<\/td><\/tr><tr><td>Bedroom<\/td><td>Comfort (+1 Love)<\/td><\/tr><tr><td>Park<\/td><td>Hydrate (+1 Thirst)<\/td><\/tr><tr><td>School<\/td><td>Teach Trick (+1 Intelligence)<\/td><\/tr><tr><td>Clinic<\/td><td>Heal (remove 1 Loneliness)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You may care for your own pet or another player\u2019s.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>&nbsp;Neglect Rule<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">At the end of each day:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>If any meter is <strong>0<\/strong>, place a <strong>Loneliness Token<\/strong> on that pet.<\/li>\n\n\n\n<li>If a pet has <strong>3 Loneliness Tokens<\/strong>, it becomes <strong>Waiting<\/strong>:\n<ul class=\"wp-block-list\">\n<li>You cannot adopt new pets.<\/li>\n\n\n\n<li>The pet no longer gains Happiness until comfort is given.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>&nbsp;Adoption Rule<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">If all meters on one pet reach <strong>5<\/strong>, draw an Adoption Card and gain a new pet.<br>Now you must care for <strong>both.<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Emotional Mechanic<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">If you skip caring for a pet for 2 rounds:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Place the pet in the center of the board.<br>It is now waiting.<strong><br><\/strong>It does nothing until someone comforts it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Win Condition<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The game ends when the Time Deck runs out.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Winner: Player with the most loved pets (highest Love total).<\/li>\n\n\n\n<li>Co-op Variant: Everyone wins if no pet is Waiting at the end.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Theme Message<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Love isn\u2019t automatic.<br>It needs time.<br>If you leave, it waits.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Aleah, Mason, Lauren Game Title: Always Waiting A cooperative competitive board game about care, time, and responsibility. Goal Keep your pets healthy, happy, and loved.If you care for them well, you can adopt more pets.If you neglect them\u2026 they don\u2019t die.They just wait. &nbsp;Players 2\u20135 players &nbsp;Time 30\u201345 minutes &nbsp;Components Setup Each player starts with: &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=15832\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Design 2 Week 3 Game Rules Draft&#8221;<\/span><\/a><\/p>\n","protected":false},"author":290,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,90],"tags":[139],"class_list":["post-15832","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-serious-game-ideas","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15832","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/290"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15832"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15832\/revisions"}],"predecessor-version":[{"id":15833,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15832\/revisions\/15833"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15832"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15832"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15832"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}