{"id":15830,"date":"2026-02-08T14:02:46","date_gmt":"2026-02-08T19:02:46","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15830"},"modified":"2026-02-09T11:17:14","modified_gmt":"2026-02-09T16:17:14","slug":"game-design-2-week-3-game-ideas","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15830","title":{"rendered":"Game Design 2 week 3 game ideas"},"content":{"rendered":"\n<ol class=\"wp-block-list\">\n<li><strong><em>Heartbeat City<\/em>\u00a0<\/strong>(Life-Sim With Emotional Systems) The city runs on invisible \u201cemotional energy.\u201dIf people feel ignored, the world dims; when they feel heard, the city becomes brighter and safer. You help strangers by noticing feelings, not just completing tasks.<\/li>\n\n\n\n<li><em><strong>It\u2019s Still Breathing<\/strong><\/em>. You explore an abandoned hospital where the \u201cmonsters\u201d are spirits who died feeling ignored or unloved. They follow you, whispering their regrets instead of attacking. You survive by listening, not fighting. Horror:\u00a0psychological, haunting voices, flickering lights. <\/li>\n\n\n\n<li><em><strong>The Ones Who Stayed<\/strong><\/em>. You play as a town that was \u201cleft behind.\u201d. Ghosts roam, but they are stuck waiting for people who will never return. The town shifts based on how gently you treat its residents. Horror:\u00a0empty streets, fog, slow dread.<\/li>\n\n\n\n<li><strong><em>Don\u2019t Leave Me on Read<\/em>. <\/strong>You\u2019re texting someone who slowly becomes more real\u2014and more unstable. If you stop replying, the lights in your house flicker and the phone starts vibrating on its own. The horror is realizing how much power attention has. Fear theme:\u00a0emotional dependence, digital haunting.<\/li>\n\n\n\n<li><em><strong>Threadbound<\/strong><\/em>. Everyone is born with glowing threads that connect them to people they\u2019ll matter to. Yours is tangled, broken, and leads into dangerous lands. You follow it to repair bonds\u2014and discover who you\u2019re meant to become. Adventure feel:\u00a0fantasy, exploration<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":290,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,90],"tags":[139],"class_list":["post-15830","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-serious-game-ideas","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15830","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/290"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15830"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15830\/revisions"}],"predecessor-version":[{"id":15831,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15830\/revisions\/15831"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15830"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15830"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15830"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}