{"id":15828,"date":"2026-02-08T13:54:03","date_gmt":"2026-02-08T18:54:03","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15828"},"modified":"2026-02-09T11:22:13","modified_gmt":"2026-02-09T16:22:13","slug":"game-design-2-week-3-2","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15828","title":{"rendered":"Game Design 2 Week 3"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Game Review 2 <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Dumb Ways to Die <\/em><\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>What made the experience fun or not?<\/strong> It\u2019s fun because it\u2019s cute, chaotic, and kind of dark in a funny way. The song gets stuck in your head, and the mini-games come at you super fast so you\u2019re never bored. It can get annoying though when it gets way too hard and you die over tiny mistakes.<\/li>\n\n\n\n<li><strong>What is the motivating factor to get or keep players playing?<\/strong> You just want to beat your last score and not mess up again. The quick rounds make it easy to say \u201cone more try.\u201d Unlocking new characters also makes you want to keep going.<\/li>\n\n\n\n<li><strong>Is the game persuasive, and what is it trying to get you to do outside of the game? <\/strong>Yeah, definitely. It\u2019s basically saying\u00a0stop doing dumb stuff around trains and in real life.\u00a0Instead of being serious or scary, it uses humor so you actually remember the message.<\/li>\n\n\n\n<li><strong>What is the game\u2019s metaphor and which of the game\u2019s mechanics standout? <\/strong>The metaphor is that normal, careless choices can be just as dangerous as ridiculous ones. The fast mini-games and instant deaths make you feel how quickly things can go wrong.<\/li>\n\n\n\n<li><strong>How does the gameplay make you feel? Who does the game make you feel empathy for?<\/strong> It makes you laugh but also feel stressed when everything speeds up. You end up feeling bad for the little bean characters because they\u2019re cute and don\u2019t deserve to die in such dumb ways.<\/li>\n\n\n\n<li><strong>Is the game an activist game?<\/strong> If so what does the game play advocate for? Yes. It\u2019s a safety game that\u2019s trying to get people to\u00a0be more aware and careful, especially around trains and dangerous situations.<\/li>\n\n\n\n<li><strong>Describe the game in 3 sentences or in the form of a haiku.<\/strong> Tiny beans in danger,<br>Doing dumb stuff way too fast<br>Be smart, don\u2019t be next.<\/li>\n<\/ol>\n\n\n\n<h1 class=\"wp-block-heading\"><strong><em>Fake it to make it<\/em><\/strong><\/h1>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>What made the experience fun or not?<\/strong> It\u2019s fun in a messed up way because you feel powerful and clever while gaming the system. At the same time, it gets uncomfortable because you realize how easy it is to lie, manipulate people, and still \u201cwin.\u201d The fun comes from making money fast, but the guilt sneaks in too.<\/li>\n\n\n\n<li><strong>What is the motivating factor to get or keep players playing?<\/strong> You want to see how far you can push things without getting caught. Watching your money grow and your influence spread is super motivating. <\/li>\n\n\n\n<li><strong>Is the game persuasive, and what is it trying to get you to do outside of the game?<\/strong> Yes, it\u2019s persuasive, but in a reverse way. It shows you how fake news and shady media tactics actually work so you\u00a0don\u2019t\u00a0fall for them in real life. It\u2019s trying to make you more skeptical of what you see online.<\/li>\n\n\n\n<li><strong>What is the game\u2019s metaphor and which of the game\u2019s mechanics standout?<\/strong> The metaphor is that\u00a0misinformation spreads like a business fast, profitable, and harmful. The standout mechanics are writing fake headlines, targeting audiences, watching metrics grow, and choosing profit over truth.<\/li>\n\n\n\n<li><strong>How does the gameplay make you feel? Who does the game make you feel empathy for?<\/strong> It makes you feel smart at first, then kind of gross when you realize how much damage you\u2019re doing. You feel empathy for the people you manipulate and for society as a whole, because everyone is getting played.<\/li>\n\n\n\n<li><strong>Is the game an activist game? If so what does the game play advocate for?<\/strong> Yes. It\u2019s an activist game about\u00a0media literacy and misinformation, warning players about how easily truth can be twisted for money and power.<\/li>\n\n\n\n<li><strong>Describe the game in 3 sentences or in the form of a haiku. <\/strong>Headlines full of lies,<br>Clicks grow while the truth fades out<br>Who gets hurt the most?<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Cards Against Calamity <\/em><\/strong><\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><\/h1>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>What made the experience fun or not?<\/strong> It\u2019s fun because it\u2019s chaotic, dramatic, and different every time you play. Watching disasters spiral out of control based on everyone\u2019s card choices is funny and stressful at the same time. It can feel overwhelming sometimes, but that\u2019s part of the fun.<\/li>\n\n\n\n<li><strong>What is the motivating factor to get or keep players playing? <\/strong>The randomness and replay value keep things fresh. You want to try new strategies, mess with other players, and see how crazy the world can get before it collapses. Every round feels like a new story.<\/li>\n\n\n\n<li><strong>Is the game persuasive, and what is it trying to get you to do outside of the game?<\/strong> Yeah, in a subtle way. It makes you think about how human choices and systems can make disasters worse, and how we all play a role in either helping or hurting the planet. It pushes you to reflect on real-world crises.<\/li>\n\n\n\n<li><strong>What is the game\u2019s metaphor and which of the game\u2019s mechanics standout? <\/strong>The metaphor is that\u00a0the world is fragile and one bad decision can trigger a chain reaction.\u00a0The standout mechanics are the cause-and-effect card system and the escalating disasters that spiral quickly.<\/li>\n\n\n\n<li><strong>How does the gameplay make you feel? Who does the game make you feel empathy for?<\/strong> It makes you feel tense, guilty, and sometimes amused. You start to feel for the people in the game world who are affected by all the chaos.<\/li>\n\n\n\n<li><strong>Is the game an activist game? If so what does the game play advocate for? <\/strong>Yes, it leans into climate and social crisis themes, showing how small actions can lead to massive consequences.<\/li>\n\n\n\n<li><strong>Describe the game in 3 sentences or in the form of a haiku.<\/strong> One bad card is played,<br>The world cracks a little more\u2014<br>Can we stop the fall?<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Cast your Vote<\/em><\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>What made the experience fun or not?<\/strong> It is it actually feels like you\u2019re taking part in an election \u2014 you choose issues you care about, watch debates, and research candidates. It feels real and meaningful instead of just \u201ctap here, win points.\u201d Some people might not think it\u2019s that fun because it\u2019s slower-paced and more about thinking than fast action.<\/li>\n\n\n\n<li><strong>What is the motivating factor to get or keep players playing?<\/strong>You want to figure out who best matches your views and feel confident in your choice. Trying to really understand candidates and issues feels rewarding, especially when you see how your decisions play out. The way you take notes and compare candidates feels kind of like solving a puzzle.<\/li>\n\n\n\n<li><strong>Is the game persuasive, and what is it trying to get you to do outside of the game?<\/strong> Yeah it\u2019s pushing you to\u00a0think for yourself and become an informed voter. It\u2019s not trying to get you to do something outside the game except maybe actually pay attention to real elections and issues in real life.<\/li>\n\n\n\n<li><strong>What is the game\u2019s metaphor and which of the game\u2019s mechanics standout?<\/strong> The big metaphor is that\u00a0voting isn\u2019t just clicking a button  it\u2019s about research, priorities, and understanding what matters to you. The standout mechanics are choosing issues, watching \u201cTown Hall\u201d responses, taking notes, and then actually casting a vote based on all that info.<\/li>\n\n\n\n<li><strong>How does the gameplay make you feel? Who does the game make you feel empathy for?<\/strong> It makes you feel thoughtful and sometimes a little stressed  because picking what matters most and weighing candidate answers isn\u2019t always easy. You start to feel for regular voters who have to sort through tons of info in real life before making a choice.<\/li>\n\n\n\n<li><strong>Is the game an activist game? If so what does the game play advocate for? <\/strong>Yes  it\u2019s basically a\u00a0civics-education activist game\u00a0that encourages people to understand issues, think critically, and become better voters in real life.<\/li>\n\n\n\n<li><strong>Describe the game in 3 sentences or in the form of a haiku.<\/strong> Choose what matters most,<br>Watch, sort, and weigh every voice \u2014<br>Vote with your own mind.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Game Review 2 Dumb Ways to Die Fake it to make it Cards Against Calamity Cast your Vote<\/p>\n","protected":false},"author":290,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,144],"tags":[139],"class_list":["post-15828","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-game-review","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15828","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/290"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15828"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15828\/revisions"}],"predecessor-version":[{"id":15829,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15828\/revisions\/15829"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15828"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15828"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15828"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}