{"id":15720,"date":"2026-01-29T11:37:47","date_gmt":"2026-01-29T16:37:47","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15720"},"modified":"2026-01-30T15:09:28","modified_gmt":"2026-01-30T20:09:28","slug":"game-design-2-week-2-homework","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15720","title":{"rendered":"Game Design 2 Week 2 Homework"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li><strong>What advergames have you played? Did they influence a purchase outside of the game?<\/strong><\/li>\n<\/ul>\n\n\n\n<p>Lego Online Games, Minecraft, Five Nights at Freddy&#8217;s. Now I haven&#8217;t played these in years as a kid I always wanted the toys and merch to go along with these games and franchises. To this day I still purchase Lego&#8217;s and I went to Halloween Horror Nights Orlando to go see the Five Nights and Freddy&#8217;s house to fulfill my childhood. <\/p>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Why do the advergames \u201dtooth protector\u201d and \u201cescape\u201d work? What makes \u201dchase the chuckwagon\u201d and \u201cshark bait\u201d fail?<\/strong><\/li>\n<\/ul>\n\n\n\n<p>In Tooth Protector the player protects teeth from germs and sugar. The act of\u00a0playing\u00a0already teaches that teeth are fragile and must be cared for just like real dental hygiene. In Escape Work you must plan, react quickly, and survive a disaster. This mirrors real-life emergency behavior. The game\u00a0models the correct actions, not just explains them. They fail because the gameplay has nothing to do with them. These games use\u00a0branding as decoration, not persuasion.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>What does volvo\u2019s \u201cdrive for life\u201d accomplish?<\/strong>\u00a0<\/li>\n<\/ul>\n\n\n\n<p>It persuades players that\u00a0safety is a skill and responsibility, not just a feature. Practicing safe driving through your gameplay could either persuade good or bad decisions on the road depending on how you drive.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>What company used in-advergame advertising\u00a0<\/strong><\/li>\n<\/ul>\n\n\n\n<p>7-Eleven\u00a0used in advergame ads inside games placing branded products directly into gameplay rather than building a game around them.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>What was one of the first home-console advergames and what beverage was it for?\u00a0<\/strong><\/li>\n<\/ul>\n\n\n\n<p>Pepsi Invaders, it was a modified version of\u00a0Space Invaders\u00a0made for\u00a0Coca-Cola sales reps, where players shot the word \u201cPEPSI.\u201d<\/p>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>What makes \u201cthe toilet training\u201d game sophisticated and do you agree?<\/strong><\/li>\n<\/ul>\n\n\n\n<p>It is sophisticated because it uses\u00a0symbolic actions\u00a0rather than direct branding, reflects\u00a0cultural pressure, shame, and control, and persuades through\u00a0systems, not slogans. I agree because I think it&#8217;s sophisticated because it\u00a0expresses a social argument, not a commercial one.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>What do advergames and anti-advergames have in common, and what principles do they share?<\/strong><\/li>\n<\/ul>\n\n\n\n<p>Both advergames and anti-advergames use rules, systems, and player actions to persuade through procedural rhetoric meaning the game\u2019s mechanics make the argument. The difference is that advergames promote brands, while anti-advergames use the same tools to critique corporate power and social systems.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lego Online Games, Minecraft, Five Nights at Freddy&#8217;s. Now I haven&#8217;t played these in years as a kid I always wanted the toys and merch to go along with these games and franchises. To this day I still purchase Lego&#8217;s and I went to Halloween Horror Nights Orlando to go see the Five Nights and &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=15720\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Design 2 Week 2 Homework&#8221;<\/span><\/a><\/p>\n","protected":false},"author":290,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,142],"tags":[139],"class_list":["post-15720","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-reading-response-game-design-studio-2","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15720","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/290"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15720"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15720\/revisions"}],"predecessor-version":[{"id":15723,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15720\/revisions\/15723"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15720"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15720"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15720"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}