{"id":15682,"date":"2026-01-27T18:10:06","date_gmt":"2026-01-27T23:10:06","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15682"},"modified":"2026-01-28T22:27:38","modified_gmt":"2026-01-29T03:27:38","slug":"week-1-questions-game-design-2_mb","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15682","title":{"rendered":"Week 1 Questions: Game Design 2_MB"},"content":{"rendered":"\n<p>-Ian Bogost comments on how these games are essentially meaningless, repetitive, and have nothing to them. The point of these games is simply to have something to do, which makes them less engaging than they should be and gives other games bad names.<\/p>\n\n\n\n<p>-\u201cFriends\u201d on these social games are tools for advancing and getting money. They allow you to trade currency and items in order to make yourself better, without having any real connection to these people.<\/p>\n\n\n\n<p>-If a social game tells you \u201c3 hours till next reward\u201d, then the player is constantly waiting and anticipating those next three hours, causing a cycle of dependency on these games, which is very unhealthy. It can destory meaniningfdul moments by having the time be focused on a game.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>-Ian Bogost comments on how these games are essentially meaningless, repetitive, and have nothing to them. The point of these games is simply to have something to do, which makes them less engaging than they should be and gives other games bad names. -\u201cFriends\u201d on these social games are tools for advancing and getting money. &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=15682\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 1 Questions: Game Design 2_MB&#8221;<\/span><\/a><\/p>\n","protected":false},"author":280,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,142],"tags":[91,139,148],"class_list":["post-15682","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-reading-response-game-design-studio-2","tag-game-design-2","tag-marked","tag-reading-questions"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15682","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/280"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15682"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15682\/revisions"}],"predecessor-version":[{"id":15683,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15682\/revisions\/15683"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15682"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15682"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15682"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}