{"id":15655,"date":"2026-01-22T11:46:44","date_gmt":"2026-01-22T16:46:44","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15655"},"modified":"2026-01-27T11:01:50","modified_gmt":"2026-01-27T16:01:50","slug":"game-response-3","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15655","title":{"rendered":"Game Response"},"content":{"rendered":"\n<p>Townscaper <\/p>\n\n\n\n<p>Was it fun? I feel like it was <\/p>\n\n\n\n<p>What were the player interactions? No other players, but the user would interact with the area to create buildings. <\/p>\n\n\n\n<p>How long did it take to learn? Almost immediate <\/p>\n\n\n\n<p>What was the most frustrating moment or aspect of what you just played? No frustrating moments<\/p>\n\n\n\n<p>What was your favorite moment or aspect of what you just played? It had to be the asmr sounds while clicking everything <\/p>\n\n\n\n<p>Was there anything you wanted to do that you couldn\u2019t?  No<\/p>\n\n\n\n<p>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I\u2019d just add it a menu to change the building options <\/p>\n\n\n\n<p>Is this a game you would play again? Yes _____ No ______ Why. Yes because it\u2019s a simple and yet fun game to play. <\/p>\n\n\n\n<p>Analyze the game using the 3 act structure. Click, build, repeat <\/p>\n\n\n\n<p>What are the collaborative and or competitive aspects of the game? I\u2019d say there\u2019s none honestly. It\u2019s a very simple and straightforward game. <\/p>\n\n\n\n<p>What is the game\u2019s metaphor and which of the game\u2019s mechanics standout? Just clicking the screen stands out. <\/p>\n\n\n\n<p>Describe the game in 3 sentences or in the form of a haiku. Click and build your town. Expand the town. Create your imagination. <\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Townscaper Was it fun? I feel like it was What were the player interactions? No other players, but the user would interact with the area to create buildings. How long did it take to learn? Almost immediate What was the most frustrating moment or aspect of what you just played? No frustrating moments What was &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=15655\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Response&#8221;<\/span><\/a><\/p>\n","protected":false},"author":261,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,144],"tags":[139],"class_list":["post-15655","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-game-review","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15655","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/261"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15655"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15655\/revisions"}],"predecessor-version":[{"id":15658,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15655\/revisions\/15658"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15655"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15655"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15655"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}