{"id":15652,"date":"2026-01-22T11:42:01","date_gmt":"2026-01-22T16:42:01","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15652"},"modified":"2026-01-27T11:07:55","modified_gmt":"2026-01-27T16:07:55","slug":"game-response-2","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15652","title":{"rendered":"Game Response"},"content":{"rendered":"\n<p>Getting Over it <\/p>\n\n\n\n<p>Was it fun? I\u2019d say no <\/p>\n\n\n\n<p>What were the player interactions? No player interactions <\/p>\n\n\n\n<p>How long did it take to learn? I\u2019d say a couple of minutes to get used to the controls<\/p>\n\n\n\n<p>What was the most frustrating moment or aspect of what you just played? The fact that you will fall and have to restart<\/p>\n\n\n\n<p>What was your favorite moment or aspect of what you just played? Actually getting good and making progress<\/p>\n\n\n\n<p>Was there anything you wanted to do that you couldn\u2019t? No<\/p>\n\n\n\n<p>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Easier controls <\/p>\n\n\n\n<p>Is this a game you would play again? Yes _____ No ______ Why No, just a frustrating game but I feel like that\u2019s the point<\/p>\n\n\n\n<p>Analyze the game using the 3 act structure. Climb, Climb higher, fall<\/p>\n\n\n\n<p>What are the collaborative and or competitive aspects of the game? The competitive aspect would be to climb up the fastest without fail. <\/p>\n\n\n\n<p>What is the game\u2019s metaphor and which of the game\u2019s mechanics standout? The mechanic of the bad controls and trying to climb up a hard mountain <\/p>\n\n\n\n<p>Describe the game in 3 sentences or in the form of a haiku. Climb up the mountain. Continue to climb the mountain. Fall down. Repeat<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Getting Over it Was it fun? I\u2019d say no What were the player interactions? No player interactions How long did it take to learn? I\u2019d say a couple of minutes to get used to the controls What was the most frustrating moment or aspect of what you just played? The fact that you will fall &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=15652\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Response&#8221;<\/span><\/a><\/p>\n","protected":false},"author":261,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,144],"tags":[139],"class_list":["post-15652","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-game-review","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15652","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/261"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15652"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15652\/revisions"}],"predecessor-version":[{"id":15654,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15652\/revisions\/15654"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15652"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15652"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15652"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}