{"id":15650,"date":"2026-01-22T11:37:38","date_gmt":"2026-01-22T16:37:38","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15650"},"modified":"2026-01-27T11:09:15","modified_gmt":"2026-01-27T16:09:15","slug":"game-response","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15650","title":{"rendered":"Game Response"},"content":{"rendered":"\n<p>Pain Station<\/p>\n\n\n\n<p>Was it fun? It looks fun but obviously painful<\/p>\n\n\n\n<p>What were the player interactions? Shocking each other <\/p>\n\n\n\n<p>How long did it take to learn? Seconds<\/p>\n\n\n\n<p>What was the most frustrating moment or aspect of what you just played? It just looks painful <\/p>\n\n\n\n<p>What was your favorite moment or aspect of what you just played? I\u2019d play it because it\u2019s a very unique game<\/p>\n\n\n\n<p>Was there anything you wanted to do that you couldn\u2019t? No<\/p>\n\n\n\n<p>If you had a magic wand to wave, and you could change, add, or remove anything. from the experience, what would it be? No<\/p>\n\n\n\n<p>Is this a game you would play again? Yes _____ No ______ Why I\u2019d 100% play it <\/p>\n\n\n\n<p>Analyze the game using the 3 act structure.Play game, feel pain, make other player be in game<\/p>\n\n\n\n<p>What are the collaborative and or competitive aspects of the game? No collaborative aspect but a very big competitive aspect. The competitive aspect will be to hurt the other players and not yourself<\/p>\n\n\n\n<p>What is the game\u2019s metaphor and which of the game\u2019s mechanics standout? The pain apect<\/p>\n\n\n\n<p>Describe the game in 3 sentences or in the form of a haiku. Play the game. Feel pain. Give pain. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pain Station Was it fun? It looks fun but obviously painful What were the player interactions? Shocking each other How long did it take to learn? Seconds What was the most frustrating moment or aspect of what you just played? It just looks painful What was your favorite moment or aspect of what you just &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=15650\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Response&#8221;<\/span><\/a><\/p>\n","protected":false},"author":261,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,144],"tags":[139],"class_list":["post-15650","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-game-review","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15650","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/261"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15650"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15650\/revisions"}],"predecessor-version":[{"id":15651,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15650\/revisions\/15651"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}