{"id":15147,"date":"2025-11-19T14:22:55","date_gmt":"2025-11-19T18:22:55","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=15147"},"modified":"2025-11-19T22:19:01","modified_gmt":"2025-11-20T02:19:01","slug":"game-response-chef-check","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=15147","title":{"rendered":"Game Response &#8211; Chef Check"},"content":{"rendered":"\n<ol class=\"wp-block-list\">\n<li>Most frustrating moment: For some reason it just didn&#8217;t flow very well when i played it the first time with 2 people &#8211;  a few things were just not completed in the cards that are part of the gameplay so it was a little confusing<\/li>\n\n\n\n<li>Favorite moment: I really liked the theme &#8211; when we played with 3 people it went really well and flowed very nicely<\/li>\n\n\n\n<li>Was there anything I wanted to do but couldn&#8217;t: The ability to fill your hand to a certain limit if you get to like 1 card or something (we tweaked it in the rules later so we could do that and it worked much better)<\/li>\n\n\n\n<li>Changing anything: I would make the cards a little smaller for ease of holding<\/li>\n\n\n\n<li>Improvements for next version: Emphasizing what discarding a sabotage card means, is that saying you are playing the sabotage card or can you discard it without using it if you want to &#8211; there are no (!) on the sabotage cards like the rules said there would be &#8211; does the &#8220;Kitchen Fire&#8221; sabotage card effect you or others? Can you decide who it effects? &#8211; specify in the rules that a round ends when players run out of their hand (and maybe explain some strategy so players catch on quicker) &#8211; the mandatory discard rule is a little annoying when you get to the end of a round, maybe try to rethink that mechanic<\/li>\n\n\n\n<li>Describe the game in 3 words: Hangry, point-system, fun-but-needs-improvement<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":243,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,64],"tags":[139],"class_list":["post-15147","post","type-post","status-publish","format-standard","hentry","category-game-design","category-game-reviews","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15147","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/243"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15147"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15147\/revisions"}],"predecessor-version":[{"id":15163,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/15147\/revisions\/15163"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15147"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15147"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15147"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}