{"id":14824,"date":"2025-10-16T09:15:20","date_gmt":"2025-10-16T13:15:20","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=14824"},"modified":"2025-10-16T09:18:33","modified_gmt":"2025-10-16T13:18:33","slug":"playtest-for-broken-mime","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=14824","title":{"rendered":"Playtest for Broken Mime"},"content":{"rendered":"\n<ol class=\"wp-block-list\">\n<li>What was the most frustrating moment or aspect of what you just played? I think that the list of tasks that the players are supposed to mimic need refinement. Some of them seemed way too easy, while others felt nearly impossible.<\/li>\n\n\n\n<li>What was your favorite moment or aspect of what you just played? I like the way that it stimulates humorous table talk. It brings out some personality in players. It involves quite bit of movement, so everyone gets a chance to perform fairly regularly, while others are kept entertained. There&#8217;s not much time for boredom.<\/li>\n\n\n\n<li>Was there anything you wanted to do that you couldn&#8217;t? No, not off the top of my head.<\/li>\n\n\n\n<li>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? With a change in the mechanics that keep the difficulty roughly the same throughout all the tasks, the game could be a new spin on the old Charades classic.<\/li>\n\n\n\n<li>What were the mechanics and how well did they work during your play? The mechanics were competitive and team\/turn based. They worked well. The rules were clear and easy to follow. The pace of the game felt good.<\/li>\n\n\n\n<li>Is this a game you would play again? Absolutely. I think this game would be great at parties. I could see different versions sold for adults as well as children. I think it&#8217;s also one of those games were a little bit of alcohol for social lubrication could really take the fun to a new level of fun and funny.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":298,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,64],"tags":[139],"class_list":["post-14824","post","type-post","status-publish","format-standard","hentry","category-game-design","category-game-reviews","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/14824","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/298"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14824"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/14824\/revisions"}],"predecessor-version":[{"id":14825,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/14824\/revisions\/14825"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14824"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14824"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14824"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}