{"id":14691,"date":"2025-10-05T12:47:32","date_gmt":"2025-10-05T16:47:32","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=14691"},"modified":"2025-10-06T15:00:13","modified_gmt":"2025-10-06T19:00:13","slug":"trick-or-treat-game-2","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=14691","title":{"rendered":"Trick or Treat Game 2"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong><em>Game Overview<\/em><\/strong><em> *The Following Condensed version of the game was summarized by ChatGPT*<\/em><\/h2>\n\n\n\n<p>The game is a race to complete a 10-card collection of your chosen suit. It blends strategic character selection with random six-sided dice-powered actions.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Aspect<\/td><td>Summary<\/td><\/tr><tr><td>Objective<\/td><td>Be the first player to collect all 10 numbered cards of your suit (Imp, Bat, Ghost, or Pumpkin).<\/td><\/tr><tr><td>Materials<\/td><td>The 40 numbered Minor Arcana cards form the central Muster Deck. The 16 Court Cards (Prince\/Knight\/Queen\/King) are used only for character drafting. You also use a single D6.<\/td><\/tr><tr><td>Starting State<\/td><td>Players draft one unique Court Card to become their character, which defines their goal suit and unique power. Each player starts with 5 cards in hand and 1 Treat Point (TP).<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>How a Turn Works (The D6 Roll)<\/strong><\/h2>\n\n\n\n<p>On your turn, you roll the D6, and the number determines what you must do:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Roll<\/td><td>Action Type<\/td><td>What it Does<\/td><\/tr><tr><td>1 or 6<\/td><td>Draw<\/td><td>You get new cards from the Muster Deck. (Roll 6 lets you draw 3, but you must discard 2.)<\/td><\/tr><tr><td>2 or 3<\/td><td>Ask<\/td><td>You choose an opponent and ask for 2 (Roll 2) or 3 (Roll 3) specific cards. If they don&#8217;t have all the named cards, the request <em>fails<\/em>, and you only get 1 consolation card.<\/td><\/tr><tr><td>4<\/td><td>Fortify<\/td><td>You discard four cards of the <em>same rank<\/em> (ex., four Aces) to immediately gain 4 Treat Points.<\/td><\/tr><tr><td>5<\/td><td>Steal<\/td><td>You name <em>one specific card<\/em> (ex., &#8220;The 9 of Bats&#8221;) from an opponent. If you are right, you take the card and get 2 TP. If you are wrong, your turn ends immediately.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The Key to Winning: Character Powers and Treat Points<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Character Powers<\/strong><\/h3>\n\n\n\n<p>The Court Card you draft (Page, Knight, Queen, or King) gives you a unique, scaled power that modifies the D6 actions for your suit:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Imps (Action):<\/strong> Powers revolve around getting extra turns or free actions after a successful Steal (Roll 5). They are the most aggressive suit.<\/li>\n\n\n\n<li><strong>Bats (Intellect)<\/strong>: Powers upgrade your Ask (Roll 2\/3) actions, letting you ask for cards by <em>Rank<\/em> (ex., &#8220;all your 5s&#8221;) or even by <em>Suit<\/em> (ex., &#8220;all your Ghost cards&#8221;), instead of naming specific cards.<\/li>\n\n\n\n<li><strong>Ghosts (Emotion):<\/strong> Powers revolve around resource resilience. They gain Treat Points when they fail an Ask or when another player successfully Steals from them.<\/li>\n\n\n\n<li><strong>Pumpkins (Material): <\/strong>Powers revolve around controlling the Muster Deck and gaining huge amounts of Treat Points from Draw actions (Roll 1\/6) or guaranteeing a Draw by spending TP.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Treat Points (TP)<\/strong><\/h3>\n\n\n\n<p>TP is your hidden weapon. Its primary use is to give you control over the card supply:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Currency: You can spend 3 TP to perform a powerful Search action (once per turn) where you swap a card from your hand with any card in the discard pile. This is how you snag that one card you know your opponent got rid of.<\/li>\n\n\n\n<li>Tie-Breaker: In the extremely rare event that two players complete their 10-card set at the exact same moment, the player with the most Treat Points wins the game.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Game Overview *The Following Condensed version of the game was summarized by ChatGPT* The game is a race to complete a 10-card collection of your chosen suit. It blends strategic character selection with random six-sided dice-powered actions. Aspect Summary Objective Be the first player to collect all 10 numbered cards of your suit (Imp, Bat, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=14691\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Trick or Treat Game 2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":247,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[83],"tags":[139],"class_list":["post-14691","post","type-post","status-publish","format-standard","hentry","category-game-rules","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/14691","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/247"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14691"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/14691\/revisions"}],"predecessor-version":[{"id":14692,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/14691\/revisions\/14692"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14691"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14691"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14691"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}