{"id":14043,"date":"2025-08-30T14:31:02","date_gmt":"2025-08-30T18:31:02","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=14043"},"modified":"2025-09-03T22:10:01","modified_gmt":"2025-09-04T02:10:01","slug":"play-test-flux","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=14043","title":{"rendered":"Play Test &#8211; Flux"},"content":{"rendered":"\n<p>What was the most frustrating moments or aspect of what you just played? &#8211; Definitely comprehending the compounding of rules onto one another, which is of course an aspect that makes flux a unique game. This may take a bit of time but is definitely worth it in order to play the game.<\/p>\n\n\n\n<p>What was your favorite moment or aspect of what you just played? &#8211; I enjoyed the different goal cards in Flux. My favorite was hippyish. I also liked receiving the party bonus. <\/p>\n\n\n\n<p>Was there anything that you wanted to do that you couldn&#8217;t? &#8211; Win. <\/p>\n\n\n\n<p>If you had a magic want to wave, and you could change, add, or remove anything from the experience, what would it be? &#8211; The zombie Flux had harder to read cards. Also the rules should have limits to prevent conflicting cards. <\/p>\n\n\n\n<p>Is this a game you would play again? &#8211; Yes, regular flux. Zombie flux, no. Zombie and space flux both felt more gimmicky or hoaky in a way. Definitely gave them less playability.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What was the most frustrating moments or aspect of what you just played? &#8211; Definitely comprehending the compounding of rules onto one another, which is of course an aspect that makes flux a unique game. This may take a bit of time but is definitely worth it in order to play the game. What was &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=14043\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Play Test &#8211; Flux&#8221;<\/span><\/a><\/p>\n","protected":false},"author":287,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[47,64],"tags":[139],"class_list":["post-14043","post","type-post","status-publish","format-standard","hentry","category-game-design","category-game-reviews","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/14043","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/287"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14043"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/14043\/revisions"}],"predecessor-version":[{"id":14044,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/14043\/revisions\/14044"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14043"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14043"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14043"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}