{"id":13181,"date":"2025-04-17T09:57:33","date_gmt":"2025-04-17T13:57:33","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=13181"},"modified":"2025-04-17T12:16:11","modified_gmt":"2025-04-17T16:16:11","slug":"butterfly-effect-game-test","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=13181","title":{"rendered":"Butterfly Effect Game Test"},"content":{"rendered":"\n<p><strong>Most frustrating aspect? <\/strong>I thought the spaces + dice combo was annoying. I felt like I was making progress so slowly. the number of spaces between each butterfly was always one more than the max (3). I felt like it added a sense of predictability: you roll, next turn you get a butterfly, you roll, next turn you get to a butterfly. <\/p>\n\n\n\n<p><strong>Most fun aspect?<\/strong> Answering the question cards<\/p>\n\n\n\n<p><strong>anything you wanted to do but couldn&#8217;t?<\/strong> I wish there weren&#8217;t card repeats. It makes it less interesting. Oftentimes, when someone reads a card, the group discusses it. <\/p>\n\n\n\n<p><strong>If I had a magic wand to change, add or remove?<\/strong> People shouldn&#8217;t begin by choosing to go left or right (people who go left will never win).  There should be a couple spaces straight before the first butterfly choice which then directs them left or right.<\/p>\n\n\n\n<p><strong>What should be improved?<\/strong> the card and the boards. Butterfly player pieces would be cute.<\/p>\n\n\n\n<p><strong>Game&#8217;s message? <\/strong>to live cleaner and work towards a better world<\/p>\n\n\n\n<p><strong>Game in 3 words?<\/strong> persuasive, revealing, purposeful<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Most frustrating aspect? I thought the spaces + dice combo was annoying. I felt like I was making progress so slowly. the number of spaces between each butterfly was always one more than the max (3). I felt like it added a sense of predictability: you roll, next turn you get a butterfly, you roll, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=13181\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Butterfly Effect Game Test&#8221;<\/span><\/a><\/p>\n","protected":false},"author":249,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,144],"tags":[139],"class_list":["post-13181","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-game-review","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/13181","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/249"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13181"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/13181\/revisions"}],"predecessor-version":[{"id":13182,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/13181\/revisions\/13182"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13181"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}