{"id":12982,"date":"2025-04-14T11:56:24","date_gmt":"2025-04-14T15:56:24","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=12982"},"modified":"2025-04-15T11:23:44","modified_gmt":"2025-04-15T15:23:44","slug":"playtest-1-sustainable-city-builder","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=12982","title":{"rendered":"Playtest 1 for &#8211; &#8220;Sustainable City Builder&#8221;"},"content":{"rendered":"\n<p id=\"block-69edda2a-dfd0-4059-9c4d-33315e749d4e\">Player 1:<\/p>\n\n\n\n<p><strong>. What was the most frustrating moment or aspect of what you just played?<\/strong><br>The hardest part was dealing with&nbsp;<strong>pollution spikes<\/strong>. I wasn\u2019t ready for the amount of waste it caused, and it hurt my city&#8217;s happiness and resources.<\/p>\n\n\n\n<p><strong>2. What was your favorite moment or aspect of what you just played?<\/strong><br>I loved building&nbsp;<strong>public transportation<\/strong>. It helped reduce traffic and gave me bonus points, making my city more efficient.<\/p>\n\n\n\n<p><strong>3. Was there anything you wanted to do that you couldn\u2019t?<\/strong><br>I wanted to invest more in&nbsp;<strong>green spaces<\/strong>&nbsp;and&nbsp;<strong>renewable energy<\/strong>, but I ran out of resources and had to focus on fixing problems first.<\/p>\n\n\n\n<p><strong>4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong><br>I\u2019d add&nbsp;<strong>more ways to interact with other players<\/strong>, like trading or forming alliances, to make the game more engaging.<\/p>\n\n\n\n<p><strong>5. What should be improved with the next version?<\/strong><br>The&nbsp;<strong>Climate Event Cards<\/strong>&nbsp;could be less disruptive. I felt like they made the game too hard to recover from at times.<\/p>\n\n\n\n<p><strong>6. What was the game&#8217;s message?<\/strong><br>The game shows that&nbsp;<strong>balancing resources<\/strong>&nbsp;like energy, waste, and green spaces is key to building a sustainable city.<\/p>\n\n\n\n<p><strong>7. Describe the game in 3 words:<\/strong><br><strong>Challenging, fun, strategic.<\/strong><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Player 2:<\/p>\n\n\n\n<p><strong>1. What was the most frustrating moment or aspect of what you just played?<\/strong><br>It was frustrating when I couldn\u2019t manage&nbsp;<strong>waste<\/strong>&nbsp;properly and faced penalties because of it. I had to deal with a lot of issues at once.<\/p>\n\n\n\n<p><strong>2. What was your favorite moment or aspect of what you just played?<\/strong><br>I enjoyed&nbsp;<strong>building renewable energy<\/strong>&nbsp;sources like solar farms. It felt good to reduce pollution and gain extra points.<\/p>\n\n\n\n<p><strong>3. Was there anything you wanted to do that you couldn\u2019t?<\/strong><br>I wanted to build more&nbsp;<strong>parks<\/strong>&nbsp;but had to prioritize energy and waste management instead. There wasn\u2019t enough time or resources.<\/p>\n\n\n\n<p><strong>4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong><br>I\u2019d give players more&nbsp;<strong>control over challenges<\/strong>, like letting us prepare for upcoming climate events to avoid surprises.<\/p>\n\n\n\n<p><strong>5. What should be improved with the next version?<\/strong><br>Maybe make the&nbsp;<strong>Victory Points<\/strong>&nbsp;system clearer and add more ways to earn points for sustainability efforts.<\/p>\n\n\n\n<p><strong>6. What was the game&#8217;s message?<\/strong><br>It\u2019s about&nbsp;<strong>balancing eco-friendly growth<\/strong>. You need to plan carefully across energy, waste, and green spaces to succeed.<\/p>\n\n\n\n<p><strong>7. Describe the game in 3 words:<\/strong><br><strong>Eco-friendly, strategic, interactive.<\/strong><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Player 3: <\/p>\n\n\n\n<p><strong>1. What was the most frustrating moment or aspect of what you just played?<\/strong><br>I found it tough when my&nbsp;<strong>population grew too quickly<\/strong>, and I didn\u2019t have enough resources to keep up.<\/p>\n\n\n\n<p><strong>2. What was your favorite moment or aspect of what you just played?<\/strong><br>The best part was when I created a&nbsp;<strong>sustainable transportation system<\/strong>&nbsp;that helped reduce pollution and traffic.<\/p>\n\n\n\n<p><strong>3. Was there anything you wanted to do that you couldn\u2019t?<\/strong><br>I wanted to add more&nbsp;<strong>green spaces<\/strong>&nbsp;to improve quality of life, but I didn\u2019t have the resources for it.<\/p>\n\n\n\n<p><strong>4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong><br>I\u2019d add&nbsp;<strong>more cooperative options<\/strong>&nbsp;so players could work together to face big challenges like pollution or energy shortages.<\/p>\n\n\n\n<p><strong>5. What should be improved with the next version?<\/strong><br>The&nbsp;<strong>random events<\/strong>&nbsp;could be more balanced. Some felt too punishing without enough time to prepare.<\/p>\n\n\n\n<p><strong>6. What was the game&#8217;s message?<\/strong><br>The game teaches that&nbsp;<strong>sustainability takes effort<\/strong>\u2014you need to manage resources and plan ahead to create a thriving city.<\/p>\n\n\n\n<p><strong>7. Describe the game in 3 words:<\/strong><br><strong>Strategic, engaging, challenging.<\/strong><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Player 3: <\/p>\n\n\n\n<p><strong>1. What was the most frustrating moment or aspect of what you just played?<\/strong><br>I found it tough when my&nbsp;<strong>population grew too quickly<\/strong>, and I didn\u2019t have enough resources to keep up.<\/p>\n\n\n\n<p><strong>2. What was your favorite moment or aspect of what you just played?<\/strong><br>The best part was when I created a&nbsp;<strong>sustainable transportation system<\/strong>&nbsp;that helped reduce pollution and traffic.<\/p>\n\n\n\n<p><strong>3. Was there anything you wanted to do that you couldn\u2019t?<\/strong><br>I wanted to add more&nbsp;<strong>green spaces<\/strong>&nbsp;to improve quality of life, but I didn\u2019t have the resources for it.<\/p>\n\n\n\n<p><strong>4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong><br>I\u2019d add&nbsp;<strong>more cooperative options<\/strong>&nbsp;so players could work together to face big challenges like pollution or energy shortages.<\/p>\n\n\n\n<p><strong>5. What should be improved with the next version?<\/strong><br>The&nbsp;<strong>random events<\/strong>&nbsp;could be more balanced. Some felt too punishing without enough time to prepare.<\/p>\n\n\n\n<p><strong>6. What was the game&#8217;s message?<\/strong><br>The game teaches that&nbsp;<strong>sustainability takes effort<\/strong>\u2014you need to manage resources and plan ahead to create a thriving city.<\/p>\n\n\n\n<p><strong>7. Describe the game in 3 words:<\/strong><br><strong>Strategic, engaging, challenging.<\/strong><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Player 4:<\/p>\n\n\n\n<p><strong>1. What was the most frustrating moment or aspect of what you just played?<\/strong><br>The&nbsp;<strong>economic crisis<\/strong>&nbsp;caught me off guard, and I had to cut back on building projects just when my city needed more growth.<\/p>\n\n\n\n<p><strong>2. What was your favorite moment or aspect of what you just played?<\/strong><br>I really enjoyed&nbsp;<strong>creating green spaces<\/strong>. They improved the happiness of my population and helped boost my sustainability points.<\/p>\n\n\n\n<p><strong>3. Was there anything you wanted to do that you couldn\u2019t?<\/strong><br>I wanted to build more&nbsp;<strong>renewable energy sources<\/strong>, but I couldn\u2019t afford them because my resources were tied up in waste management.<\/p>\n\n\n\n<p><strong>4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong><br>I\u2019d add a&nbsp;<strong>city cooperation feature<\/strong>, where players could help each other by trading resources or sharing technologies.<\/p>\n\n\n\n<p><strong>5. What should be improved with the next version?<\/strong><br>I\u2019d make the&nbsp;<strong>climate events<\/strong>&nbsp;a bit more predictable, so players can plan for them rather than just reacting to random disasters.<\/p>\n\n\n\n<p><strong>6. What was the game&#8217;s message?<\/strong><br>The game\u2019s message is that&nbsp;<strong>sustainability is a balance<\/strong>. You need to manage energy, waste, population, and green spaces wisely to thrive.<\/p>\n\n\n\n<p><strong>7. Describe the game in 3 words:<\/strong><br><strong>Strategic, eco-focused, rewarding.<\/strong><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Player 1: . What was the most frustrating moment or aspect of what you just played?The hardest part was dealing with&nbsp;pollution spikes. I wasn\u2019t ready for the amount of waste it caused, and it hurt my city&#8217;s happiness and resources. 2. What was your favorite moment or aspect of what you just played?I loved building&nbsp;public &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=12982\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Playtest 1 for &#8211; &#8220;Sustainable City Builder&#8221;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":232,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[139],"class_list":["post-12982","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12982","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/232"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12982"}],"version-history":[{"count":2,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12982\/revisions"}],"predecessor-version":[{"id":12984,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12982\/revisions\/12984"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12982"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12982"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12982"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}