{"id":12832,"date":"2025-04-02T22:46:34","date_gmt":"2025-04-03T02:46:34","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=12832"},"modified":"2025-04-03T07:43:25","modified_gmt":"2025-04-03T11:43:25","slug":"game-makers-play-test-notes-cry-me-a-pond","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=12832","title":{"rendered":"Game Maker\u2019s Play Test Notes &#8211; Cry Me a Pond"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li><strong>What questions did your players have? <\/strong>Players started asking questions about the movement of the duck, especially when we started to modify the rules a bit to make the game go slower. They were also not entirely sure about the path of movement and what lily pad to go to next.\u00a0<\/li>\n\n\n\n<li><strong>How quickly did they learn to play? <\/strong>The players learned pretty quickly because a lot of it was simple discussion-based cards\u00a0<\/li>\n\n\n\n<li><strong>What kinds of interactions did the players have?\u00a0 <\/strong>Players engaged in really good discussions with each other, as was intended.\u00a0<\/li>\n\n\n\n<li><strong>What confused players? <\/strong>What space to move to next,\u00a0<\/li>\n\n\n\n<li><strong>What made players excited? <\/strong>The idea of the Ames water spirit card\u00a0<\/li>\n\n\n\n<li><strong>What did your players enjoy doing? <\/strong>Players seemed to enjoy answering the questions and listening to other players\u2019 stories and answers.\u00a0<\/li>\n<\/ul>\n\n\n\n<p><strong>Did any aspect of the game frustrate players? <\/strong>I think the movement more than anything, but also players didn\u2019t like the game design-related questions as much (kind of reinforcing the concept of the game though).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Did any aspect of the game frustrate players? I think the movement more than anything, but also players didn\u2019t like the game design-related questions as much (kind of reinforcing the concept of the game though).<\/p>\n","protected":false},"author":277,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[139],"class_list":["post-12832","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12832","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/277"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12832"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12832\/revisions"}],"predecessor-version":[{"id":12833,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12832\/revisions\/12833"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12832"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12832"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12832"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}