{"id":12636,"date":"2025-03-14T10:14:47","date_gmt":"2025-03-14T14:14:47","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=12636"},"modified":"2025-03-14T11:30:42","modified_gmt":"2025-03-14T15:30:42","slug":"week-1-3","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=12636","title":{"rendered":"week 1"},"content":{"rendered":"\n<p>&nbsp;&nbsp;1. &nbsp; What are the issues Ian Bogost raises about social games with Cow Clicker?&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p>Ian Bogost critiques social games for being exploitative, designed to encourage addictive behavior through minimal rewards and constant in-game purchases. His game Cow Clicker satirizes this by reducing gameplay to the mindless act of clicking, highlighting the emptiness of such games.<\/p>\n\n\n\n<p>&nbsp;&nbsp;2. &nbsp; How do social games like FarmVille enframe friends?&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p>Social games turn friends into resources and tools for progress, where players rely on each other for in-game rewards. They also create social pressure by encouraging competition and validation through in-game achievements shared with friends.<\/p>\n\n\n\n<p>&nbsp;&nbsp;3. &nbsp; How do social games destroy time outside of the game?&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p>Social games keep players engaged with constant notifications, reminders, and time-sensitive tasks that demand frequent attention. This creates a sense of urgency and fear of missing out, drawing players back into the game even when they\u2019re not actively playing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp;&nbsp;1. &nbsp; What are the issues Ian Bogost raises about social games with Cow Clicker?&nbsp;&nbsp;&nbsp;&nbsp; Ian Bogost critiques social games for being exploitative, designed to encourage addictive behavior through minimal rewards and constant in-game purchases. His game Cow Clicker satirizes this by reducing gameplay to the mindless act of clicking, highlighting the emptiness of such &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=12636\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;week 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":268,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[139],"class_list":["post-12636","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12636","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/268"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12636"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12636\/revisions"}],"predecessor-version":[{"id":12637,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12636\/revisions\/12637"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12636"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12636"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12636"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}