{"id":12623,"date":"2025-03-13T11:21:13","date_gmt":"2025-03-13T15:21:13","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=12623"},"modified":"2025-03-14T11:30:42","modified_gmt":"2025-03-14T15:30:42","slug":"week-8-reading-and-responses","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=12623","title":{"rendered":"Week 8 Reading and Responses"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li>What are the challenges a team faces when working on an educational game?\u00a0 \u00a0<mark class=\"has-inline-color has-vivid-red-color\">It takes a village to get all the parts right. The text states, \u201cTypically such teams consist of game designers, pedagogy experts, and content experts, each of whom must resolve significant and often fascinating ideological disagreements resulting from disparate disciplinary values, vocabulary, and culture.\u201d Getting all of these right is the biggest challenge teams face.\u00a0<\/mark><\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>In the case study team members vetoed each others game ideas, what were the scientist\u2019s, pedagogy expert\u2019s and designer\u2019s issues? <mark class=\"has-inline-color has-vivid-red-color\">some issues were that initially they had levels but that would affect the students ability to learn or access all the content because if they did not beat level one they would not be able to advance to level two where more of the \u00a0 content was. The scientists could not understand games and game designers and the game designers did not understand evolution.\u00a0<\/mark><\/li>\n\n\n\n<li>What did the team learn from play testing their prototypes? <mark class=\"has-inline-color has-vivid-red-color\">They learned what types of games that don\u2019t work such as the levels that got vetoed.\u00a0<\/mark><\/li>\n\n\n\n<li>How does play testing resolve conflicts among team members? <mark class=\"has-inline-color has-vivid-red-color\">Each test helps them understand each other better and what they need to fix for the next iteration. Every time they had to make a change they got to know and learn from each other to work better for the next one.\u00a0<\/mark><\/li>\n<\/ul>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":252,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[139],"class_list":["post-12623","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12623","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/252"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12623"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12623\/revisions"}],"predecessor-version":[{"id":12624,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12623\/revisions\/12624"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12623"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12623"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12623"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}