{"id":12614,"date":"2025-03-12T22:53:42","date_gmt":"2025-03-13T02:53:42","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=12614"},"modified":"2025-03-13T07:14:32","modified_gmt":"2025-03-13T11:14:32","slug":"professor-ames-game-eskapu-playtest","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=12614","title":{"rendered":"Professor Ames\u2019 Game &#8211; Eskapu: Playtest"},"content":{"rendered":"\n<p><\/p>\n\n\n\n<p><strong>What was the most frustrating moment or aspect of what you just played?<\/strong><\/p>\n\n\n\n<p>While there are a lot of moving parts to getting the game started and getting into the meat of the gameplay, besides considering that, I think the most frustrating thing about the playtest was trying to understand the consistency between players. It felt like \u201ctwo steps forward, one step back\u201d kind of deal, as when I would purchase a vehicle, someone else would blow it up (thanks Collin &gt;:P) I think that is more an inconsistency with not establishing a sense of the goals at the get go, but other than that I didn\u2019t find any serious frustrations.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>What was your favorite moment or aspect of what you just played?\u00a0<\/strong><\/li>\n\n\n\n<li>I enjoyed that the concept really dives deep into the idea of the complications behind fleeing a country. It seems straight forward on paper, and then when you sit down and play you start to realize \u201cshoot, I can\u2019t do this because ___ stopped me!\u201d Which really made me stop and think about what I was doing while playing.<\/li>\n\n\n\n<li><strong>Was there anything you wanted to do that you couldn\u2019t?\u00a0<\/strong>I want to do a playthrough of this game where everyone is genuine and serious about the playthrough, focusing on \u201cfinishing\u201d the game. I think if we gathered a bunch of people to play and made a podcast while playing it, that would be fun!<\/li>\n\n\n\n<li><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?\u00a0<\/strong>Set the goals from the beginning and write them down so we all know what is going on. That way there isn\u2019t any overlap like I mentioned.<\/li>\n\n\n\n<li><strong>What should be improved with the next version?\u00a0<\/strong>I want more ways to attack others, and I think a really neat feature would be to have spontaneous events, like if you roll a die, bombs can be dropped, or supply crates!<\/li>\n\n\n\n<li><strong>What was the game\u2019s message?: ESCAPE! <\/strong>Basically, haha! This game&#8217;s message was about awareness of what power people can give depending on what role they play. In the real-world execution of this, the concept of power is truly a terrifying ability, especially in a war-torn country.<\/li>\n\n\n\n<li><strong>Describe the game in 3 words: <\/strong>ESCAPE, TEXTURES (WowWee), and BOMBS!<\/li>\n<\/ul>\n\n\n\n<p>I would like to also say that this is my second playtest of this game. I played it maybe a year ago, and the tiles were cardboard, and a lot of the features in the game were not yet implemented. I would say looking back in comparison, I had a lot of fun being able to do more! I hope I can play it again!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What was the most frustrating moment or aspect of what you just played? While there are a lot of moving parts to getting the game started and getting into the meat of the gameplay, besides considering that, I think the most frustrating thing about the playtest was trying to understand the consistency between players. It &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=12614\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Professor Ames\u2019 Game &#8211; Eskapu: Playtest&#8221;<\/span><\/a><\/p>\n","protected":false},"author":259,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,144],"tags":[139],"class_list":["post-12614","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-game-review","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12614","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/259"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12614"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12614\/revisions"}],"predecessor-version":[{"id":12616,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12614\/revisions\/12616"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12614"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12614"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12614"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}