{"id":12522,"date":"2025-03-12T12:35:02","date_gmt":"2025-03-12T16:35:02","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=12522"},"modified":"2025-03-12T22:46:12","modified_gmt":"2025-03-13T02:46:12","slug":"review-of-amess-civilization-simulation-game-colin-kenny","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=12522","title":{"rendered":"Review of Ames&#8217;s Civilization Simulation Game &#8211; Colin Kenny"},"content":{"rendered":"\n<ol class=\"wp-block-list\">\n<li><strong>What was the most frustrating moment or aspect of what you just played?<\/strong>\u00a0The lack of knowledge of what we were &#8220;supposed&#8221; to be doing. The testing phase for this game still felt very loose. <\/li>\n\n\n\n<li><strong>What was your favorite moment or aspect of what you just played?<\/strong>\u00a0I liked the dedicated 3D printing style. The pieces and board just had this interesting aesthetic that brought me into the world a little more. I also enjoyed taking out the civilians before they could reach the edge of the board and adding them to my collection.<\/li>\n\n\n\n<li><strong>Was there anything you wanted to do that you couldn\u2019t?<\/strong>\u00a0I&#8217;ll be honest, I did kind of fudge the number of moves I had to do the things I wanted to do. It was hard with 6 players taking loooooong turns to think ahead and make moves that feel like you are actually progressing.<\/li>\n\n\n\n<li><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong>\u00a0I would try my best to keep the turns moving quickly somehow, or just limit the max number of players.<\/li>\n\n\n\n<li><strong>What should be improved with the next version?<\/strong>\u00a0I don&#8217;t think we were necessarily the right audience for this game, but if it was for us I would say simplification of things like goals, actions, amount of times you could roll the dice, etc.<\/li>\n\n\n\n<li><strong>Describe the game in 3 words.\u00a0<\/strong>We Live Inasociety<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":258,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,144],"tags":[78,22,139],"class_list":["post-12522","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-game-review","tag-game-design","tag-games","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12522","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/258"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12522"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12522\/revisions"}],"predecessor-version":[{"id":12523,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12522\/revisions\/12523"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12522"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12522"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12522"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}