{"id":12498,"date":"2025-03-07T09:58:11","date_gmt":"2025-03-07T13:58:11","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=12498"},"modified":"2025-03-11T16:03:45","modified_gmt":"2025-03-11T20:03:45","slug":"playtest-pt-2-shipping-craze","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=12498","title":{"rendered":"Playtest Pt. 2 &#8211; &#8220;Shipping Craze&#8221;"},"content":{"rendered":"\n<p>Player 1:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>What was the most frustrating moment or aspect of what you just played?<\/strong> There wasn&#8217;t really anything frustring other than it sometimes taking awhile to be able to build up money to be able to go to the store to buy products.<\/li>\n\n\n\n<li><strong>What was your favorite moment or aspect of what you just played?<\/strong> Landing on a card and get a large value items &#8211; earning money and then going to the store to buy items.<\/li>\n\n\n\n<li><strong>Was there anything you wnated to do that you couldn&#8217;t?<\/strong> Not really, maybe a way to add a form or sabatoge to other players.<\/li>\n\n\n\n<li><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong> I would like there to be some form of stand that holds the items in the store, so that you can see the items better.<\/li>\n\n\n\n<li><strong>What should be improved with the next version?<\/strong> not necessarily improved but it has been mentioned that you want this game to go mobile and I would like it see it in that form.<\/li>\n\n\n\n<li><strong>Describe the game in 3 words. <\/strong> Fun, compeitive, exciting<\/li>\n<\/ol>\n\n\n\n<p><\/p>\n\n\n\n<p>Player 2:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>What was the most frustrating moment or aspect of what you just played?<\/strong> always collecting very low value items so it took forever to build up my money to buy stuff from the store.<\/li>\n\n\n\n<li><strong>What was your favorite moment or aspect of what you just played?<\/strong> I liked making jokes about the items the other players earned or bought from the store.<\/li>\n\n\n\n<li><strong>Was there anything you wnated to do that you couldn&#8217;t?<\/strong> I wanted to be able to buy products soon and have more money to start.<\/li>\n\n\n\n<li><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong> I would add some form of stand for the store products to make them easier to see when you are at the other end of the table.<\/li>\n\n\n\n<li><strong>What should be improved with the next version?<\/strong> There should be a way to sabatoge other players maybe freezing them for a round, or stealing one of their cards.<\/li>\n\n\n\n<li><strong>Describe the game in 3 words. <\/strong> Funny, Different, interesting<\/li>\n<\/ol>\n\n\n\n<p>Player 3:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>What was the most frustrating moment or aspect of what you just played?<\/strong> There wasn&#8217;t really anything too frustrating about the game.<\/li>\n\n\n\n<li><strong>What was your favorite moment or aspect of what you just played?<\/strong> Getting the right item cards at the right time and being able to buy the highest value item from the store before the other players.<\/li>\n\n\n\n<li><strong>Was there anything you wnated to do that you couldn&#8217;t?<\/strong> I wanted to be able to sabatoge other players or be able to steal their cards somehow.<\/li>\n\n\n\n<li><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong> I would add a stand for the products in the store, and a way for players to sabtoge.<\/li>\n\n\n\n<li><strong>What should be improved with the next version?<\/strong> Add the things above.<\/li>\n\n\n\n<li><strong>Describe the game in 3 words. <\/strong> unique, creative, fun<\/li>\n<\/ol>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Player 1: Player 2: Player 3:<\/p>\n","protected":false},"author":232,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[139],"class_list":["post-12498","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12498","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/232"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12498"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12498\/revisions"}],"predecessor-version":[{"id":12499,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12498\/revisions\/12499"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12498"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12498"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12498"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}