{"id":12424,"date":"2025-03-06T03:10:01","date_gmt":"2025-03-06T07:10:01","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=12424"},"modified":"2025-03-06T08:43:28","modified_gmt":"2025-03-06T12:43:28","slug":"playtest-for-reese-faction-fun","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=12424","title":{"rendered":"Playtest for Reese &#8211; Faction Fun"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li><strong>What was the most frustrating moment or aspect of what you just played? <\/strong>Just learning all of the specifics with the rules. The concept wasn\u2019t hard to grasp but there were a lot of little exceptions in the rules that made it difficult to not have to constantly refer to. The game was really well put together though.\u00a0<\/li>\n\n\n\n<li><strong>What was your favorite moment or aspect of what you just played? <\/strong>I loved the 3D printed pieces and tiles. The game looked and felt really put together.\u00a0<\/li>\n\n\n\n<li><strong>Was there anything you wanted to do that you couldn\u2019t? <\/strong>I kind of wanted the first connecting settlement to the original settlement to allow me to get a new pawn because it just made more sense to me that way. I also wanted the mountains to be worth trying to conquer, but they were just too hard to roll for.\u00a0<\/li>\n\n\n\n<li><strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? <\/strong>I think just simplifying it to make the game more easy to understand off the bat. I think that placemats\/reference cards could help with that.\u00a0<\/li>\n\n\n\n<li><strong>What should be improved with the next version? <\/strong>I think more cards could potentially be added, but mostly just simplification of some of the rules to make it easier for first time players to understand.\u00a0<\/li>\n\n\n\n<li><strong>What was the game\u2019s message? <\/strong>The game was about colonization vs native peoples. I feel like it was a commentary on colonizers taking over natural land and indigenous settlements and the game could have leaned into that even more.\u00a0<\/li>\n<\/ul>\n\n\n\n<p><strong>Describe the game in 3 words. <\/strong>Strategic, thoughtful, interesting<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Describe the game in 3 words. Strategic, thoughtful, interesting<\/p>\n","protected":false},"author":277,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,144],"tags":[139],"class_list":["post-12424","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-game-review","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12424","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/277"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12424"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12424\/revisions"}],"predecessor-version":[{"id":12425,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12424\/revisions\/12425"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12424"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12424"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12424"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}