{"id":12184,"date":"2025-02-25T17:08:35","date_gmt":"2025-02-25T21:08:35","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=12184"},"modified":"2025-02-26T22:20:55","modified_gmt":"2025-02-27T02:20:55","slug":"playtest-1-with-work-people-shpping-craze","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=12184","title":{"rendered":"Playtest 1 (With Work People) &#8211; &#8220;Shpping Craze&#8221;"},"content":{"rendered":"\n<p>Player 1: <\/p>\n\n\n\n<p><strong>What was the most frustrating moment or aspect of what you just played? <\/strong>The most frustrating moment would likely be hitting a point where I couldn&#8217;t afford any more products, and I had to wait to collect more money.<\/p>\n\n\n\n<p><strong>What was your favorite moment or aspect of what you just played? <\/strong>I really enjoyed the excitement of landing on \u201cPick up a Product\u201d spaces and seeing what I\u2019d draw. Plus, the strategy of deciding when to spend money and when to save for more valuable items kept the game dynamic.<\/p>\n\n\n\n<p><strong>Was there anything you wanted to do that you couldn\u2019t?  <\/strong>I wish there were more options to interact with other players, like trading products or maybe using special abilities to disrupt others. It felt a little like everyone was just working in their own bubble, and adding a bit more competition could make it more fun.<\/p>\n\n\n\n<p><strong>\u00a0If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong> I\u2019d add some kind of bonus or event cards that players could draw. Maybe they could get a discount on products, or cause another player to lose money. It would add a bit of unpredictability and excitement. <\/p>\n\n\n\n<p><strong>What should be improved with the next version?<\/strong> The game could use more variety in products and maybe even product effects. Adding more ways to earn or trade money would give players more options. <\/p>\n\n\n\n<p><strong>What was the game&#8217;s message?<\/strong> The game\u2019s message seems to be about smart decision-making and balancing risk with reward. You have to plan ahead and manage your resources wisely to build the best &#8220;house.&#8221;<\/p>\n\n\n\n<p><strong>\u00a0Describe the game in 3 words:<\/strong> Fun, strategic, competitive.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Player 2:<\/p>\n\n\n\n<p><strong>What was the most frustrating moment or aspect of what you just played?<\/strong> Getting stuck without enough money to buy any products while others were progressing quickly. It felt like I was falling behind with no way to catch up.<br><\/p>\n\n\n\n<p><strong>What was your favorite moment or aspect of what you just played?<\/strong> The thrill of landing on a \u201ccard\u201d space and getting rewarded with money. It was exciting to see which products I\u2019d collect.<\/p>\n\n\n\n<p><strong>Was there anything you wanted to do that you couldn\u2019t?<\/strong> I wanted to trade products with other players. Adding that feature would allow for more interaction and new strategic possibilities.<\/p>\n\n\n\n<p>\u00a0<strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong> I&#8217;d add random events or challenges during the game, such as market crashes or product recalls, which would force players to adapt their strategies.<\/p>\n\n\n\n<p><strong>What should be improved with the next version?<\/strong> The game could benefit from additional store products with varying effects, like limited-time offers or bonus items that give players advantages beyond just monetary value.<\/p>\n\n\n\n<p><strong>What was the game&#8217;s message?<\/strong> The game\u2019s message is about smart investment and long-term planning. Making the right moves early on can set you up for success as you progress.<\/p>\n\n\n\n<p>\u00a0<strong>Describe the game in 3 words<\/strong>: Strategic, competitive, rewarding.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Player 3:<\/p>\n\n\n\n<p><strong>What was the most frustrating moment or aspect of what you just played?<\/strong> The unpredictability of the dice rolls. Sometimes I landed on a space that wasn\u2019t beneficial, which slowed down my strategy and made me feel out of control.<\/p>\n\n\n\n<p><strong>What was your favorite moment or aspect of what you just played?<\/strong> The moment when I managed to purchase a high-value product and felt like I was finally gaining an edge over the competition. It gave me a sense of achievement.<\/p>\n\n\n\n<p><strong>Was there anything you wanted to do that you couldn\u2019t?<\/strong> I wished I could do something to disrupt other players\u2019 progress, like blocking them from buying certain products or stealing money from them.<\/p>\n\n\n\n<p>\u00a0<strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong> I\u2019d change the bankruptcy rule to let players earn a small amount of money each turn if they\u2019re unable to make a purchase. This way, no one would be completely out of the game for too long.<\/p>\n\n\n\n<p><strong>What should be improved with the next version?<\/strong> I think the game needs more variety in how players interact, whether it\u2019s through trading, sabotaging others, or forming alliances. Right now, it feels too isolated.<\/p>\n\n\n\n<p><strong>What was the game&#8217;s message?<\/strong> It\u2019s about making the best of your situation with limited resources. You can\u2019t always rely on luck, so you have to adapt your strategy to what\u2019s available.<\/p>\n\n\n\n<p>\u00a0<strong>Describe the game in 3 words<\/strong>: Fun, unpredictable, engaging.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Player 4:<\/p>\n\n\n\n<p><strong>What was the most frustrating moment or aspect of what you just played?<\/strong> When the store ran out of products and the game kept going. It was a bit  annoying when there were no more items left to buy, yet the game continued on without much purpose.<\/p>\n\n\n\n<p><strong>What was your favorite moment or aspect of what you just played?<\/strong> Rolling doubles and getting an extra turn! It felt like a bonus, and I could make more progress without anyone else getting a chance to act.<\/p>\n\n\n\n<p><strong>Was there anything you wanted to do that you couldn\u2019t?<\/strong> I wanted a way to take loans or get some temporary boost when I was stuck in a financial rut. A mechanic like that could help prevent being left behind.<\/p>\n\n\n\n<p>\u00a0<strong>If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?<\/strong> I\u2019d add a feature where players could upgrade their products or make \u201cbundles\u201d that increase their value, making the house-building aspect more dynamic and fun.<\/p>\n\n\n\n<p><strong>What should be improved with the next version?<\/strong> I\u2019d love to see more engaging player choices outside of just purchasing products, like making strategic decisions related to the product boxes or adding new ways to generate money.<\/p>\n\n\n\n<p><strong>What was the game&#8217;s message?<\/strong> The game stresses the importance of both luck and strategy. The mix of random dice rolls with thoughtful purchases creates a balance between chance and planning.<\/p>\n\n\n\n<p>\u00a0<strong>Describe the game in 3 words<\/strong>: Simple, dynamic, exciting.<\/p>\n\n\n\n<p>.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Player 1: What was the most frustrating moment or aspect of what you just played? The most frustrating moment would likely be hitting a point where I couldn&#8217;t afford any more products, and I had to wait to collect more money. What was your favorite moment or aspect of what you just played? I really &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=12184\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Playtest 1 (With Work People) &#8211; &#8220;Shpping Craze&#8221;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":232,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[139],"class_list":["post-12184","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12184","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/232"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12184"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12184\/revisions"}],"predecessor-version":[{"id":12186,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12184\/revisions\/12186"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12184"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}