{"id":12000,"date":"2025-02-17T20:33:05","date_gmt":"2025-02-18T00:33:05","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=12000"},"modified":"2025-02-18T10:33:54","modified_gmt":"2025-02-18T14:33:54","slug":"late-week-4-response-dillon-desantis","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=12000","title":{"rendered":"Late Week 4 Response | Dillon DeSantis"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li><strong>What learning games have you played? Can you categorize them by the theory of learning types: behaviorism, constructivism, or social nature? If you played more than one, which was the most effective?<\/strong><br>The only real learning game I played was <em>Kahoot!<\/em>, which would fall under social learning<strong> <\/strong>since it relies on competition and interaction. It works because it makes even boring topics feel more engaging, but it\u2019s not exactly deep learning\u2014it\u2019s more about quick recall than actually understanding a subject.<br><\/li>\n\n\n\n<li><strong>Is gamification bullshit? What is Ian Bogost\u2019s argument and do you agree? Where have you encountered it outside of class and what was your experience?<\/strong><br>Bogost argues that gamification is just a shallow way to keep people engaged without actually making something fun. I mostly agree\u2014things like streaks, points, and badges are everywhere, from fitness apps to customer rewards programs, but they don\u2019t actually make something better, just more addictive. Duolingo is a good example\u2014at some point, keeping the streak matters more than actually learning.<br><\/li>\n\n\n\n<li><strong>What is a serious game and why aren\u2019t they chocolate-covered broccoli?<\/strong><br>Serious games are meant to teach something, but they actually try to be fun rather than just disguising education as a game. &#8220;Chocolate-covered broccoli&#8221; refers to games that force learning into a boring experience and hope people won\u2019t notice. Good serious games, like Papers, Please, make the learning part of the actual gameplay instead of something tacked on.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":276,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,142],"tags":[78,139],"class_list":["post-12000","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-reading-response-game-design-studio-2","tag-game-design","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12000","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/276"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12000"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12000\/revisions"}],"predecessor-version":[{"id":12001,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/12000\/revisions\/12001"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12000"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12000"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12000"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}