{"id":11708,"date":"2025-02-04T21:17:18","date_gmt":"2025-02-05T01:17:18","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=11708"},"modified":"2025-02-05T21:22:24","modified_gmt":"2025-02-06T01:22:24","slug":"mind-changing-game-ideas","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=11708","title":{"rendered":"Mind-changing Game Ideas"},"content":{"rendered":"\n<ol class=\"wp-block-list\">\n<li>Helper&#8217;s Hand &#8211; A game to encourage volunteering. Players would gather resources and support to target a cause (hunger, elderly, homelessness). Each cause has puzzle-like requirements to tackle it. Once you have tackled the problem, you get a helpers hand badge. There is no winner based on money, resources, etc. <\/li>\n\n\n\n<li>An attention span game. It would be a mobile game that would have daily challenges that would successively challenge the users attention span. The goal of the game is to lengthen user&#8217;s attention spans and offering an alternative to doom scrolling. <\/li>\n\n\n\n<li>FOMO: a travel game that sets makes a list of destinations and experiences on your trip that are not as well known. The purpose of this game would be to encourage people experience travel genuinely and show the beauty in locations that aren&#8217;t viral or trending.<\/li>\n\n\n\n<li>Algorithm game: a game where players get to control what is on a npc&#8217;s phone. There goal is to gradually shift them from their original feed to goal product. They would do this by choosing what posts or reels the sim sees without losing their attention. If the next post is too much of a jump or has information that insults the sim, the player loses and does their product does not get onto the feed.<\/li>\n\n\n\n<li>Recycling day: a game to bring attention to the different types of toxins in everyday materials. Users would essentially &#8220;collect&#8221; toxins on their app by scanning in something they encounter (tupperware, trash can, tin foil) and the app would give them info on it and a toxin to collect. <\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":249,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89],"tags":[72,139],"class_list":["post-11708","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","tag-game-ideas","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11708","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/249"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11708"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11708\/revisions"}],"predecessor-version":[{"id":11711,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11708\/revisions\/11711"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11708"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11708"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11708"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}