{"id":11668,"date":"2025-02-03T17:47:12","date_gmt":"2025-02-03T21:47:12","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=11668"},"modified":"2025-02-04T11:51:14","modified_gmt":"2025-02-04T15:51:14","slug":"week-1-questions-7","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=11668","title":{"rendered":"week 1 questions"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li>What are the issues Ian Bogost raises about social games with Cow Clicker?<\/li>\n<\/ul>\n\n\n\n<p>Ian lists his most important concerns such as, Enframing, Compulsion, Optionalisim, and Destroyed time.<\/p>\n\n\n\n<p>I actually agree with him, especially in the Compulsive area.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>How do social games like FarmVille enframe friends?<\/li>\n<\/ul>\n\n\n\n<p>Social Games like FarmVille enframe friends by not making them friends, but as Ian says makes them valuable sources for materials, it\u2019s not that you\u2019re working together with them, you\u2019re just using them. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>How do social games destroy time outside of the game?<\/li>\n<\/ul>\n\n\n\n<p>Social games can cause a compulsion, which can almost cause an addiction, and that wastes (or destroys) time out of your day, because you and your friends start to rely and expect each other to play (enframing) <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ian lists his most important concerns such as, Enframing, Compulsion, Optionalisim, and Destroyed time. I actually agree with him, especially in the Compulsive area. Social Games like FarmVille enframe friends by not making them friends, but as Ian says makes them valuable sources for materials, it\u2019s not that you\u2019re working together with them, you\u2019re just &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=11668\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;week 1 questions&#8221;<\/span><\/a><\/p>\n","protected":false},"author":233,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,1],"tags":[139],"class_list":["post-11668","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-uncategorized","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11668","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/233"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11668"}],"version-history":[{"count":1,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11668\/revisions"}],"predecessor-version":[{"id":11669,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11668\/revisions\/11669"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11668"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11668"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}