{"id":11562,"date":"2025-01-29T15:06:21","date_gmt":"2025-01-29T19:06:21","guid":{"rendered":"https:\/\/rmu.andrewyames.com\/?p=11562"},"modified":"2025-01-30T09:22:08","modified_gmt":"2025-01-30T13:22:08","slug":"sara-estus-week-1-questions-and-thoughts","status":"publish","type":"post","link":"https:\/\/rmu.andrewyames.com\/?p=11562","title":{"rendered":"Sara Estus &#8211; Week 1 Questions and Thoughts:"},"content":{"rendered":"\n<p><strong>What are the issues Ian Bogost raises about social games with Cow Clicker?<\/strong><\/p>\n\n\n\n<p>The creator of \u201cCow Clicker,\u201d Ian Bogost, raises multiple issues about social games. First, he states that they are \u201cenframing,\u201d as he states, \u201cfriends aren\u2019t really friends; they are mere resources. And not just resources for the player, but also for the game developer, who relies on insipid, \u201cviral\u201d aspects of a design to make a system replicate.\u201d Bogost also states that social games are built on compulsion, as players \u201cobsess for more and more.\u201d&nbsp; Furthermore, he states these games are seeping with optionalism, allowing players to play a lot, or a little with little effort. Of course, the main issue Bogost ends his statement with is that players who partake in social games experience a substantial amount of destroyed time. Players will obsess over tens of hours of playtime to complete simple tasks.<\/p>\n\n\n\n<p><strong>How do social games like FarmVille enframe friends?<\/strong><\/p>\n\n\n\n<p>Like Ian Bogost\u2019s statement, social games enframe friends as a means of gaining resources for games. Farmville is a perfect example of such as you can \u201cinvite\u201d your friends to help you tend to your crops and livestock on your farm, while also helping them in exchange. I have never played Farmville, but from my understanding of the mechanics of the game, a lot of time and effort from your friends is extremely important to help you move forward into the game.<\/p>\n\n\n\n<p><strong>How do social games destroy time outside of the game?<\/strong><\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Social games destroy time outside of the game by being consistently prevalent in one&#8217;s day. If you play a game on Facebook and have notifications enabled, you will get update notifications from the game telling you that \u201csomething is ready!\u201d and will feel enticed to come back to the game. However, there is also the factor of some games depend on time to unlock and \u201cbuild\u201d things. You may have to wait a day or two, etc. But many games also combat this by having a \u201cpay to play\u201d feature that now ruins the factor of spending time in the game, now your real money is being implemented too.<\/p>\n\n\n\n<p><strong>Game Thoughts: <em>Painstation<\/em><\/strong><\/p>\n\n\n\n<p>I think it is interesting to see how artists and creators (manufacturers) can create such a unique game that can create such a unique experience. The game,<em> Painstation<\/em> compels its players to decide if playing a simple game of pong is worth getting whipped, burned, and electrocuted. I feel like I would be up to the challenge to play just to be able to say I tried it. (Though I feel like I wouldn&#8217;t last very long.)<\/p>\n\n\n\n<p><strong>Game Thoughts: <em>Getting Over It<\/em><\/strong><\/p>\n\n\n\n<p>I have seen this game, and own this game on multiple platforms. It is such a silly but also aggravating game to play. But it is surely one you really can&#8217;t ever put down. You keep coming back telling yourself &#8220;I can do it this time!&#8221; but surely you never really do. Being able to say you have completed the game is for sure a bragging right. <\/p>\n\n\n\n<p><strong>Game Thoughts: <em>Townscaper<\/em><\/strong><\/p>\n\n\n\n<p>I have played games similar to this one, such as &#8220;The Block&#8221; on Steam. I don&#8217;t personally enjoy neverending mindless games such as these. But I can appreciate the art style, sounds, visuals, and calming factor of the game. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>What are the issues Ian Bogost raises about social games with Cow Clicker? The creator of \u201cCow Clicker,\u201d Ian Bogost, raises multiple issues about social games. First, he states that they are \u201cenframing,\u201d as he states, \u201cfriends aren\u2019t really friends; they are mere resources. And not just resources for the player, but also for the &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rmu.andrewyames.com\/?p=11562\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Sara Estus &#8211; Week 1 Questions and Thoughts:&#8221;<\/span><\/a><\/p>\n","protected":false},"author":259,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[89,142],"tags":[139],"class_list":["post-11562","post","type-post","status-publish","format-standard","hentry","category-game-design-studio-2","category-reading-response-game-design-studio-2","tag-marked"],"_links":{"self":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11562","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/users\/259"}],"replies":[{"embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11562"}],"version-history":[{"count":2,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11562\/revisions"}],"predecessor-version":[{"id":11564,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=\/wp\/v2\/posts\/11562\/revisions\/11564"}],"wp:attachment":[{"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11562"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11562"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rmu.andrewyames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11562"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}